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Computamtic Football gained brief popularity in the early 1970's. The game consists of a table-top unit that resembles a small light table. The top is a football field printed on green translucent plastic. Along side the field is a play grid or 'spreadsheet' of different types of plays (ex: Kickoff, Screen Pass, Around End, etc.) At each end are four red buttons, four white button and a knob. The players in possession selects a play with the knob. The other player doesn't see the play selected. The offensive player then presses one of the four offensive buttons. The defensive player selects on of the four defensive buttons. Below each defensive buttons are five numbers that correspond to the plays that the offensive player chose from. The defensive player selects the button based on his or her guess as to what type of play the other player selected. When each player holds their button, one of the plays on the grid will light (ex: 15 yards, -5 yards, interception). The ball marker is moved along the field until one player moves it to the endzone (or scores a field goal).
This game provided hours of fun for many children, typically 6-18 years old in the early 1970's. It's popularity only last a few years as TV video games like Atari, Intellivision and hand-held football games from Coleco and Mattel gained favor.
The game is primarilly collected by those who played the game during their childhood (now 35-45 years old). Demand for the game is just beginning to increase as these middle-agers look for fragments of their childhood.
As far as entertainment is concerned, the game is a reasonable alternative to the video games of today. It has an educational quality that might be enjoyed by a father and son. It was often played by fathers and sons during commercials while watching football on TV. It still provides that same value.