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Product Awards:  
Spiel des Jahres
Nominee, 1989

Ages Play Time Players
8+ 45 minutes 3-6

Designer(s): Bjorn Holle

Manufacturer(s): FX Schmid Germany

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Product Awards

Spiel des Jahres
Nominee, 1989

Product Information

  • Designer(s): Bjorn Holle

  • Manufacturer(s): FX Schmid Germany

  • Year: 1988

  • Players: 3 - 6

  • Time: 45 minutes

  • Ages: 8 and up

  • Weight: 822 grams

  • Language Requirements: Sorry, no English translation of the rules is available at this time.

Product Reviews


Average Rating: 4.7 in 3 reviews

by Scala
So much fun ...!
September 02, 2004

Hexentanz is really a great game:

1) Easy to learn & teach.

2) Kids & adults love it.

3) It's soooo much fun!

Essentially you need mind boggling memory to remember which witches are yours while at the same time doing everything possible to confuse your opponents and make them forget which witches are theirs!

Better still, takes great skill to actually convince your opponent to bring home what they think is their witch, but is actually yours!

We especially love this- tell your opponents which is/isnt their witch and after a while, they will begin to believe it! Works everytime! Problem is, they do the same thing to you too!

Note: this review refers to a different release of this product.
So different and So Good!
August 30, 2004

I played the German version of this game in Germany when we were getting ready to go out, and it was fantastic. It was such a lauch we were all ready to go out as soon as we'd finished. It's well worth buying. As soon as I got back to England I searched for it on the net as it's so different to any other game, and I wanted it for when I went to Uni.

A great ice-breaker for getting to know people you don't know.

Note: this review refers to a different release of this product.
Parcheesi-like race with hidden pieces
May 20, 1999

Known in Germany as Hexentanz, this game has a Parcheesi-like system. It's quick to learn and play, and is a good family game. Your witches start at your home, go around the board, and end in a safe zone. However, since all the pieces look the same (being known at the start and only being revealed when one is landed on or a 6 is rolled), and since anyone can move any piece, the game strains even the best memory. If by accident you move someone else's piece into your home, they score it. This is a game where no serious gamer leaves the table, ever. Even if the players can keep track of their pieces, there are chances for some subtle moves and countermoves. The only real flaw is that at the endgame there are few enough pieces on the board that the identity of all are pretty much known by good players, sometimes causing a stalemate. Our fix for this is to no longer allow pieces to be revealed when there are, say, 6 left on the board. All in all, a nice, relatively quick game that's easy to teach and surprisingly hard to play well.

Other Resources for Hexentanz:

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