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The aim of this game is to remove the tablets lying on the board by means of clever manipulation of the playing figure (column) and thus to win squares made up of four fields. The tile that is removed is always that which the column stood on last. The person who removers the last of the four tiles wins that square and occupies the payment circle with one of his or her markers. The points are added up at the end of the game. The winner is the player with the highest score.