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Store:  War Games
Theme:  Science Fiction
Genre:  War & Combat
Format:  Board Games


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Ages Play Time Players
12+ 120 minutes 2-6

Designer(s): Duccio Vitale

Manufacturer(s): Eurogames Descartes Deutschland

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Product Information

  • Designer(s): Duccio Vitale

  • Manufacturer(s): Eurogames Descartes Deutschland

  • Players: 2 - 6

  • Time: 120 minutes

  • Ages: 12 and up

  • Weight: 1,310 grams

  • Language Requirements: Game components contain substantial foreign text. An English translation of the rules is provided.

Product Reviews


Average Rating: 5 in 2 reviews

A great game, deserves a much better place on the rankings
September 20, 2002

First, what kinf of gamer am I ? With my 37 years, since I remember, I always loved games, particulary strategy games. I always played a lot, from the seventies spanish edition of Monopoly (there was no portuguese edition then) and the early Risk (both tottaly boring nowdays ) to Settlers of Catan, actual Risk 2210 AD, Torres, Carcassonne, and so on. I must confess that although I already bought Axis & Allies Pacific, and Im ansious to play, I have never played it (unfortunately there is no portuguese edition and the rules takes some time to be translated by me), so Im not a experienced military hard games strategist.

What I mean: Im not a professional gamer, but, on the other hand, im not a beginner.

Now, the review (as other reviewer said): And I must say, I cannot understand why a game like Zargos is so rather noticed an so unspoken (I do surf the web a lot for games information, rules, shopping, and so on, and it is rare to see the name Zargos).

Unfortunately, in Portugal (my beloved Country) does not exist the culture of spend a good gamming night, so, from all of the actual great games invented by the Germans, French and others, only The Settlers of Catan reached the honour of a portuguese edition and, in one year or so, we dont know yet if it will be a success or if we wont have the expansion Seafarers

Surprisingly, someone had the blessed idea of making a portuguese edition of Zargos. I bought it. At the beginning I thought it was some kind of imitation of Risk, with rules from one or two other different games. How wrong I was.

After a couple of Zargos experience, I think its one of the greatest games i ever play - sober, however magnific.

Starting with the six types of tribes, each one with its own special powers and caracteristics, which really matters to the game and the performance of each player (on the contrary I thought in the first place), the diversity of the options you have to make so you can reach the Zargos kingdom (which is really dificult without reinforcements from the other kingdoms), the magic cards which equilibrates the whole game in times you think one of the players is going to gain expressive advantage, to the way of fight (much less frustrating then the manner adopted in Risk), Zargos is a strong and solid game and is out of debt to any other.

There is also enough interaction among players, with initial trading of kingdoms, the using of cards when fighting and the possibility of making alliances against one or other particular player.

Negative aspects are few and doesnt interfere a lot with the quality of the game itself: the unit chips in press-board, instead of the always nice plastic little figures, and the storage box, which is tottaly unsuitable and could be substituted by a convenient studied storage facility.

Conclusion, Zargos is a great game, very well balanced, not to complex, diversified, gives at least two hours of great game fun and deserves a much better place in the rankings (the publisher should invest more on this item). Its a game to play frequently in many years to come, not a game of fashion.

Great value for the money.

Simply the best game I ever played
June 26, 2001

Well the first question would be: how many games did he play? Well the answer is: a lot! Simply considering the evolved board games (that means more interesting than Risk), I have played around 25 different ones.

So now, the review. Many would say that Zargos is just one of these evolutions of the very well known (and boring) Risk. But this is just not true. This game is simply extraordinary, considering the rules, which are quite simple.

Six species with totally different powers are fighting to be the first to conquer the forbidden city of Zargos and become the master of Winds.

This is a pure strategy war game, where you will explore each player's ability to manipulate others and their techniques, to make the difference in a game where there is never a player more powerful than the others. Use wisely the surprising spell cards to help yourself or your allies stop the enemies.

Play it. It is simple, and if you are able to communicate, I promise you great sleepless evenings!

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