Notify me if/when this item becomes available:
(you will be asked to log in first)
from 7 customer reviews
Please Login to use shopping lists.
Who will be the next El Presidente of La Republica de los Bananas? With the Peasants and the Church on your side, plus a few million pesos to grease the right palms, it could easily be you...
But where to get that few million pesos? Your Air Force was never on the receiving end when the former El Presidente distributed the yearly budgets, so you're broke. (He felt the budget money belonged in his Swiss bank account.) Perhaps if you can find a professional to assassinate the Admiral before he gets to the bank....
Assassins cost money too, but with the Monarchists on your side, something can be arranged. Now the question is, where to catch the Admiral? At home? At his mistress'? At the bank....
The Admiral didn't go to the bank, and someone else was elected El Presidente. As a loyal citizen, you order your Air Force to defend la Republica (and your power base) from another corrupt regime. As the planes fly overhead and the tanks rumble from the barracks, the coup is on! Will you triumph to become the new El Presidente for Life? Or will you be sent to the firing squad?
Junta is the game of power, intrigue, money and revolution in an all too familiar banana republic. In this multi-player game, the players, as the ruling families of la Republica, connive, cajole, threaten and ally their way to the fattest Swiss bank account.
For this game its all about backstabbing, making alliances, and doing whatever you can to win. All is fair in junta and war!
The more people the merrier.
Special Hint, be the Minister of Defense whenever you can get in the good graces of El Presidente.
How many games allow you to assassinate your best friend, mercilessly crush a rebel coup, and deposit your ill-gotten gains in a secret swiss account? One. Junta.
The concept alone is brilliant, but the incredible fairness (with regards to rules, anyway) and diversity of the game (and I've easily played a hundred times with 30 or more people) make it a must-play for anyone with even a passing interest in strategy/diplomatic gaming.
The board leaves something to be desired, as do the tokens (particularly the Demon-Strators) but the humor contained in every facet of the game, from the illustrations on the cards to the rulebook itself, more than make up for any shortcomings here. The game is just plain excellent.
The game Junta is by far one of the best bord game I have evere played, bringing in everything from poletics to downright humor.
When you play you can become the president and experience the thrill of sending your friends and famely to the fiaring squad, or if things go wrong, you get sent in sted.
With money, budjet, assasinations, elections etc etc you have fun trying to take control over this little island. But taking control is not the important part, for I belive we all know (so does the creators of this game) that it is all about filling up your Swiss bank account.
And when everything go wrong, then the the fun really start : Revelution.
All you have to do is play the game once and you will see why it has deserved it's place here.
Junta is definitely one of the funniest games our gaming group has come across over the years. While some of the antics involved in the game are portrayed in a humourous fashion, it is possible to see the amount of work the designers have put in to mirror the government mentality of a fictional Banana Republic. Junta is a mix of different game styles, with elements borrowed from popular wargames (Avalon Hill style), Cluedo (Clue), and also combining rules from popular treachery-based card games. The board itself is only used during a coup phase when one player attempts to oust another from the role of el Presidente, and it is not uncommon for the game time to stretch up to 4 hours because of these small, 20-minute wargames. The rest of the game relies on the players working together as a government while at the same time trying to filter as much money into their Swiss bank accounts as possible. This is only possible if the President gives them a good share of the yearly budget. If not, it may be time to either start a coup or assassinate him. Extremely fun game which will make you question who your friends really are.
Junta is a game that goes so far against political correctness that it could be defined as Politically Dead Wrong. My best friend and I coined this phrase to describe anything so over-the-top vulgar that it has to have been done on purpose. Junta is exactly that sort of game.
The players take the parts of leaders of ruling families in a banana republic. The Presidente doles out various titles to the other players, and then divvies up the foreign aid money received from the good old USA. The object is to siphon as much of this into a private Swiss bank account as possible before the money runs out. Vulgar and perhaps even racist? You bet. Fun? Yeah, that too.
The game is primarily a card game of using one's votes and resources to influence the votes on whether to accept or deny the Presidente's proposed budget. If things turn ugly, there is a wargame element as the players jockey their loyal followers around the capitol city in order to take control of the government bases. These coups may take place several times during the game.
There is a lot satiric content to Junta, which affords it some room for its racism and cynicism. The game itself is quite good, and the wargame is easy enough (although still a bit fiddly) to remain fun, even when several coup attempts may occur in the game.
The game is just short of a classic, and I think many of the ideas found here owe their origins to the Spice Harvest supplement to the Dune boardgame. If the politicking and intrigue appeal to you, I suggest the Dune game as an alternative, as the current edition contains both supplements that were released and is a better game at its heart.
Still, Junta can be a hoot. Find a group of gamers who want to lie, cheat, and backstab each other, and turn them loose. This game was made for them.
One way to describe a session of Junta is stressful fun. Whether you think you are winning or not, gameplay is always interesting. Watching others agonize over their decisions when you don't have money can be as much fun as trying to out bluff your 'cronies' when you'll take your money to the bank.
Elements that I like most from this game are:
The first few times of playing might have a bit of a downtime since you would want to refer to the rules to make sure you are doing everything correctly. But the game moves along quickly enough after this intial orientation stage. Anyway this is a good time for players to get comfortable with the idea of 'assassinating' one another.
Junta would also be a great way to introduce players to more war-type games since it has some of these elements.
Although Junta initially requires a bit more from the players, I definitely recommend it to anyone looking for some back-stabbing fun.
Have you ever played Diplomacy and liked the interaction, but found the game itself a bit dry? Junta might be more to your liking.
Players take on roles of various military leaders in a banana republic. Most of the players receive just a few military units, with El Presidente and his Security Chief being the two most interesting positions.
El Presidente receives all of the Foreign Aid, and divides it among the players however he chooses. This action is very important because the object of the game is to get the most money squirreled away in your secret Swiss Bank account.
The Security Chief gets a free assassination and has a couple of extra tweaks for forcing the players to vote.
Players then go through rounds playing action cards which allow them to assassinate each other, gain popular support, and be generally vicious to each other.
The important part of the game is when some of the players get upset enough with the current order as to start a coup. A coup is a small 6 turn wargame over the map of the city. Object is to take over 5 strategic points in the city. The problem is that players are allowed to change alliances during the coup.
That is pretty much it. The game ends a few hours later when the Foreign Aid stack runs out. The negotiation, threats, and general chaos of a turn are great fun. The only thing which might turn some people off is the length and wargamey aspect of a coup. Takes about 15-20 minutes to resolve one, and feels like a very short wargame.