Lilly's Purple Plastic Purse Game
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Look at the cards, then make up a story about them. Now put on the Lilly mask to hide your eyes. Uh-oh! Somebody's hidden one of your cards in Lilly's purple plastic purse. Can you guess which card it is? Your story will help you remember.
Narrative play encourages creative non-pressured learning and enhances memory in kids and grown-ups alike. Young children will also learn critical pre-reading and writing readiness skills such as sequencing and patterning in the context of storytelling.
Gamewright actually has two games based on Kevin Henke's popular creation, Lilly. Both games feature attractive illustrations from the popular series of books of Lilly and her friends and family. In this game, the players take turns dealing out cards featuring pictures of Lilly and things in her world. Then one player has to rearrange the cards to make a story. That player must then don a blindfold (one is conveniently provided) while the other players take one of the cards from the story and hide it in the purse. The story teller must then guess which card is missing. Then it's another player's turn to be the story teller. Simple? Yes, very. This is a game that all but the youngest of players will be able to grasp and master in a matter of minutes. Playing with my two children (ages 5 and 7) no one missed a single card, even when we were using large amounts of cards to tell the story and slipping extra cards into the purse. Eventually (as kids that age will do) the stories became increasingly silly and the adults lost interest in the game.
Of the two games, I like this the least. If you have children younger than mine, I might recommend it. Otherwise, get the other one: Lilly's Three for All, also from Gamewright. This one, while seemingly for the same age of children was more enjoyable for my family. As with all Gamewright games, this game features high quality construction. Extra care has been taken to ensure that the cards can hold up to use by very small hands.
Lilly's Purple Plastic Purse Game gives kids an opportunity to practice the age-old memory technique of linking together items into a story to aid recall. For example, if you wanted to memorize the words 'cannon', 'watermelon', and 'birds', then you might visualize a story in which someone shoots a cannon at a watermelon and birds swoop down to eat the pieces.
This is a great idea for a game, but Lilly's falls flat due to the poor assortment of objects in the deck. In an effort to capitalize on the Lilly's license, most of the cards are characters from the story. Making matters worse, the deck contains many duplicates. It is hard to invent an unusual story when you keep drawing card combinations like 'Lilly', 'Lilly', 'purse', and 'Lilly'. Ugh.