My Account
Your cart is currently empty.
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Pre-Order Games Ashland Store Eugene Store Facebook Facebook
Join Our Newsletter
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.


This item is not currently available.

Notify me if/when this item becomes available:
(you will be asked to log in first)

Product Awards:  
Mensa Best Mind Game Award
Best Mind Game, 1998

Ages Players
10+ 2-4

Designer(s): Dee Pomerleau

Manufacturer(s): Timbuk II

Please Login to use shopping lists.

Product Description

Wadjet was the cobra goddess of Buto. She was the guardian of the pharaohs and their tombs for over 3000 years. This adventure takes four "world famous rival archaeologists" into the Valley of the Kings to search for the stolen treasures of the pharaoh.

The year is 1923... You have just arrived in Cairo, Egypt. You are one of four world famous rival archaeologists who are about to embark upon the expedition of a lifetime... Your destination is the Valley of the Kings where you will experience a world of burning desert heat and blinding sandstorms... You will know the intrigue, the secrets, and the dangers that lie in every step through the dark corridors of the ancient tombs, as you search for the stolen treasures of the pharaoh... but beware... The cobra goddess Wadjet has guarded the royal kings and their treasures for over 3000 years... She awaits your intrusion!

The beautiful museum-quality playing board is a large 29" x 29" format featuring the the signs, colors, and symbols from ancient Egypt. Wadjet features over 15,000 words describing the people, places, and customs of ancient Egypt. A full color glossary defines authentic signs, symbols, and treasures.

The four character playing pieces are 2-1/2" high and are cast in an ivory stone-like resin. Expedition Records, signed by each archaeologist and dated 1923 help explorers keep track of the expedition and an "Old World Map" map shows the locations of the cities and temples along the Nile.

Wadjet is a game of strategy and memory, and is a fun-filled educational adventure for the whole family!

Product Awards

Mensa Best Mind Game Award
Best Mind Game, 1998

Product Information

  • Designer(s): Dee Pomerleau

  • Manufacturer(s): Timbuk II

  • Year: 1996

  • Players: 2 - 4

  • Ages: 10 and up

  • Weight: 2,730 grams

  • Customer Favorites Rank: #8


  • 1 29 x 29 in. gameboard
  • 4 playing pieces
  • 4 expedition records
  • 4 decks of Wadjet cards
  • 3 decks of scarab, Set, and ankh cards
  • 25 treasure cards
  • 1 Eye of Horus card
  • 1 Rings of Infinity treasure holder
  • 1 illustrated glossary
  • 1 story/instruction card
  • 4 denominations of play money and I.O.U.s
  • 2 wooden dice
  • 1 pad of expedition log sheets

Product Reviews


Average Rating: 3 in 9 reviews

Sort reviews by:

by Scala
Some say good; some say bad...
August 07, 2004

I noticed really mixed reviews about Wadjet. Noone in between - you either like it or dont. I dont.

Agreed with all - game looks/components 1st rate! Agreed with those who rated it low - its boring, mechanical, lengthy, requires tremendous amount of paperwork, repetitive and extremely difficult to teach a new player.

Agreed also - if you actually like keeping track of the nth degree of details then you would probably enjoy this game.

Funny thing, with other games that play bad (mostly TV/movie merchandize games), I just pass them on. Trouble is, this one is sooooo beautiful, I am trying to rewrite the entire rules to make it more interesting sp that I would actually play it!

DO NOT BUY BECAUSE IT LOOKS SUPER!!! Play it first and then if you like it, buy!

Flawed but fun
November 25, 2002

I bought this game before reading any reviews--it was on sale for half price and I couldn't resist--and was a little nervous about my purchase after reading some of the negative comments here. I finally got a chance to play it (U*Con 2002, Ann Arbor, Michigan. Yes!) and am happy to report that it's not nearly as bad as some make it out to be. Yes, you will want to keep track of where each card is at all times if you want to win, but the Adventurer's Logs included with the game make that a snap. The game does have its flaws--Why aren't the values of the treasures printed directly on the cards? And the board is beautiful to look at, but the rococo design makes some of the numbers and text printed on it difficult to read.--but the card-tracking mechanic is, IMHO, not one of them.

I don't play games to take pages of notes!
June 02, 2002

With a huge slew of awards pasted on the front of the game, I found Wadjet hard not to purchase, although I usually do a bit of homework on the games I buy.

I was sad that I didn't, because this 60$ pretty box game is not worth it.

The game has an incredible amount of art work and story depth, but that's it. It rips you off in gameplay and fun.

The game rules are a lot like clue. You must find the last missing treasure as well as attain 40,000 dollars worth of treasure to win. To find the other treasures, you have to go around the board digging them up.

Unfortunetly, finding the last treasure loses its excitement in the second turn. In order to figure out what the last treasure is, you literally have to keep pages of notes that tell you what your opponents are during, where they are keeping their treasures, where they move them, how many there are in a certain spot, how many you have, how much money you have in treasure.... And if you FAIL to do any of that, you have an very slim chance of winning. You take pages of notes in school, not in a game.

The random cards fail to provide excitement either. Even though there are three sets of cards that you land on when you move, they basically boil down to bad, good, and finding treasure cards. And between those, the bad cards make you basically lose money, the good cards have you gain money, and the treasure cards, although a bit more random, usually help you look for the last treasure.

The game also can take a horrendous amount of time. If you lose track of any treasure, well, you're screwed. And usually your opponents or you will switch treasures in random and weird places, making it impossible to keep track of everything. THen you have to go back, retrace all of your steps, and double the game time.

The nice card art, impressive board art, and sculptured playing pieces to little to lift up my score of 2. The gameplay is arduos, insanely repetitive, and incredibly un original. Its like egyptian clue with cards and a board where you go around in circles.

I would not recommend this to anyone unless you love memory games or are a clue fanatic.

Show all 9 reviews >

Other Resources for Wadjet:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.