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from 9 customer reviews
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Wadjet was the cobra goddess of Buto. She was the guardian of the pharaohs and their tombs for over 3000 years. This adventure takes four "world famous rival archaeologists" into the Valley of the Kings to search for the stolen treasures of the pharaoh.
The year is 1923... You have just arrived in Cairo, Egypt. You are one of four world famous rival archaeologists who are about to embark upon the expedition of a lifetime... Your destination is the Valley of the Kings where you will experience a world of burning desert heat and blinding sandstorms... You will know the intrigue, the secrets, and the dangers that lie in every step through the dark corridors of the ancient tombs, as you search for the stolen treasures of the pharaoh... but beware... The cobra goddess Wadjet has guarded the royal kings and their treasures for over 3000 years... She awaits your intrusion!
The beautiful museum-quality playing board is a large 29" x 29" format featuring the the signs, colors, and symbols from ancient Egypt. Wadjet features over 15,000 words describing the people, places, and customs of ancient Egypt. A full color glossary defines authentic signs, symbols, and treasures.
The four character playing pieces are 2-1/2" high and are cast in an ivory stone-like resin. Expedition Records, signed by each archaeologist and dated 1923 help explorers keep track of the expedition and an "Old World Map" map shows the locations of the cities and temples along the Nile.
Wadjet is a game of strategy and memory, and is a fun-filled educational adventure for the whole family!
- 1 29 x 29 in. gameboard
- 4 playing pieces
- 4 expedition records
- 4 decks of Wadjet cards
- 3 decks of scarab, Set, and ankh cards
- 25 treasure cards
- 1 Eye of Horus card
- 1 Rings of Infinity treasure holder
- 1 illustrated glossary
- 1 story/instruction card
- 4 denominations of play money and I.O.U.s
- 2 wooden dice
- 1 pad of expedition log sheets
Average Rating: 3 in 9 reviews
I had such a wonderful evening playing this game with my husband and another couple! It was sort of a cross between Monopoly and Clue. It's a game not won by the throw of the die or the fall of the cards. I highly recommend this game! The games seem to last about 2 hours or so--long enough to keep you entertained, but not so long (like Monopoly) that you beg for the end. It was a game that encouraged good natured banter between players and even teaming up against another player.
Very beautiful and artistically designed game. We paid $49.95 via the internet. Game concept is interesting. It's [page scan/se=0038/sf=category/fi=stockall.asc/ml=20]Clue for smart people. We've played it 15 times now, and the average game takes about 90 minutes. Some situations that you can get into during gameplay are not explained in the directions. We made up our own rules to handle these occasions and everything has worked out fine. (I emailed Timbuk II for clarification but they have yet to respond.)
#1 When your 'alabaster squares' are full and you get a card that tells you to buy a treasure, you have to do it and bury one to make space. We allow the player to bury the newly obtained card if they want to. We also make the player bury all treasure in their own site only. This makes sense anyway because then if any other player wants to look at the card then YOU get the money he spends to excavate YOUR site.
#2 When you are ready to go for the fifth treasure, move to the 'Eye Of Horus' square and stop (doesn't have to be an exact roll of the dice this time). Declare your intention to excavate the fifth treasure, expose all six of your personal treasures to prove you have $40,000 worth. Then on your next turn start moving towards the fifth site, making an exact roll using one die (like the original directions tell you). This makes the game much more exciting. We've had players who were not ready to declare suddenly figure out the 25th treasure (due to the newly exposed treasures of the first declarant), come from the far side of the board, declare, and WIN, due to lucky dice and die rolls. WHEW!
#3 We ignore the whole treasure auction concept. It's never worked. The original directions say that to make space for new treasure or make money you can auction off exposed treasure. The real value of the treasure is right on your Expedition Log. It just never worked. Nobody wants EXPOSED treasure anyway. It wouldn't further your quest for the mystery treasure.
We have other minor tweaks that make the game play smoother as well.
#1 If you run out of money, land on Scarab spaces.
#2 If you need to know what the other players have on their 'Alabaster Squares', land on Anhk spaces.
#3 Always avoid Set and Wadjet cards.
#4 Always bury cards on your own treasure site. That way YOU get the money if somebody needs to look.
I love this game. We're going to play it again tonight.
Wadjet combines all of the features that I like to see in a game - it combines chance in the roll of the dice, a little bit of kismet in the cards that are drawn, and a whole lot of percetive reasoning to discover the hidden treasure in the fifth tomb! Those who take good notes will have a better chance of winning - but be forewarned, keeping track of the movements of treasure is not as easy as it sounds! The quality of the pieces and accessories in the game are exquisite - these are not cheap products; the cards are pre-cut on heavy card stock, and the board is a fantastic work of art - even the money is substantial, not the flimsy see-through stuff you get with some games. This a beautiful game, full of something for everyone, and if you are a history buff, or an Egyptologist especially, you will love this game. A must have for game collectors!
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