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This is a classic strategy game which Kosmos has brought back. The goal is simply to connect opposite sides. But if you just build your own bridges and don't pay attention to what your opponent is doing, you will surely lose.
Twixt is a highly tactical two-player abstract which has been around since the 1960s. It's a connection type abstract. The goal is to connect your two opposite sides of the board. This differs from abstract battles such as chess or checkers, and arguably taps into different aspects of human intelligence, creativity, and imagination. Those who dislike battles between armies of pieces may find they have an affinity for creating connections.
Even so, this is a very confrontational game. The only way to win is to block your opponent's path. There's an amazing amount of strategic depth here. I have played over a thousand "virtual" games over the internet, and hope to play thousands more.
This Kosmos edition has a nice board made of four plastic quadrants which snap together without the need for extra clips. Grid labels A-X and 1-24 are provided along the edges of the board, in case you want to record or talk about your games. The rules are provided in English. A booklet of 40 puzzles is in German, but is mostly understandable since it mainly consists of puzzle diagrams and move coordinates in the solutions. There is also a German pamphlet which discusses basic strategy. Parts of that booklet were written by me and translated from English. You can read my contributions in English, as well as the rules and other literature, at the BoardGameGeek Twixt page.
Potential buyers should be aware that Kosmos initially provided white versus red pieces to go with a board that has white versus red border rows. But later they switched from white pieces to black, without changing the colors on the board.
I learned Twixt from my father in the late 60's. I still have his original, 3M/1962 copy of the game. It was simple to learn. Yet my mastery of the game has come at the cost of playing many, many games (and drinking many, many beers) and even at the price of losing a friend or two.
It is imaginetive and thought provoking. It is educational; teaching the art of 'playing two or three moves ahead'.
It's a perfect game for kids and adults and between kids and adults. I enjoy it at parties, at home, on vacation, or even at the neighborhood bar.
I've played, won and lost, with only ten or twelve pins and with one or two bridges in play. I have also played, won and lost, with almost every game-piece in play. In one of my most challenging games, with hundreds of pieces in play, my opponent and I were so focused on the game, he stated, 'If we stare at this board any harder, it's going to melt-down!' I've even played to a draw.
I do not play as often as I like as none of my friends like loosing to me.
Special Note: I read about the so called, 'advantage' to placing the first pin, as well as the purpose for the 'pie rule'. With all due respect, anyone who envokes these 'rules', quite simply, does not know how to play the game. Play more often. If I can learn to consistantly win while starting second, so can you.
Try it! I highly recommend it.
Something of a modern classic in abstract strategy, and if you play you can see why: it's mechanically very simple but it's a brain burner to play it well. In play, the act of defence (building across your opponents march to the edge) tends to double as an attack in its own right, so a player thinking they have it all their own way can easily have the tables turned on them if they're not careful.
Looking through the previous reviews here the only major detraction seems to be that the first move has an advantage, but note that a simple rule addition in the Kosmos version has removed that: one player places the first peg and the other player then decides which colour they will play, forcing the first peg to be placed in a fairly neutral position. Like the rest of the game, very neat, and very effective.
Avoid if you want themes or a bit of luck in the mechanics. If you love abstract games of pure skill it's probably one you should have.