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Store:  Family Games
Genre:  Abstract Strategy
Format:  Board Games


Funagain Games does not stock this edition of this title [], but it may be available in another edition. Try: Traverse

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Product Awards:  

Ages Players
7+ 2-4

Manufacturer(s): Educational Insights

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    Small parts. Not for children under 3 yrs.

Product Description

Chinese checkers gone wild! Either level of play -- simple or advanced -- strengthens students' observation and thinking skills. The first player to move all of their pieces from their starting row on one side of the board to their destination row on the other side is the winner! For 2-4 players.

Product Awards

Major FUN
Award Winner, 2008
Mensa Best Mind Game Award
Best Mind Game, 1992

Product Information

  • Manufacturer(s): Educational Insights

  • Year: 1992

  • Players: 2 - 4

  • Ages: 7 and up

  • Weight: 634 grams

  • Language Requirements: Game components are language-independent. Manufacturer's rules are printed in English. This is a domestic item.


  • 1 gameboard
  • 32 wooden playing pieces
  • instruction guide

Product Reviews


Average Rating: 4.3 in 3 reviews

One of the best we've played - great for all ages!
July 14, 2001

Wow, this is a great game! It is one of those rare games where kids (about 8 or older) can play as well as adults. Creative kids, especially, will like the different moves they can make and will thrill as they pull off multiple moves. Younger kids can also play competitively, but will tire if the game goes too long.

One thing to remember if you play this game: you must move on to the advanced rules. This allows you to jump pieces from long range and takes the game from 3 stars to 5. Our family has not yet tired of this game. Others who have played comment on its uniqueness and have asked me to purchase it if I see it again.

Although it teaches strategy, you really learn without thinking a whole lot. I suppose if 4 adults got together, the game could take a while; but normally with 4 people, the game takes about 45 minutes.

I don't like checkers at all, but this game I love. With the different moves and number of players, I think this game should be a classic.

Circles, Squares, Diamonds, Triangles...FUN!
September 09, 2000

Traverse is an extremely engaging and unique get-your-guys-across-the-board game, played on a regular checkers-sized board with one extra starting/ending row on each side. You have eight pieces, two each of a circle, square, diamond and triangle. Your pieces move according to their shape--squares move horizonatally and vertically, diamonds move diagonally, circles move in all directions, and triangles move diagonally forward or straight backwards. You place these on your starting row in any order you choose, an interesting touch.

The pieces normally move only one square each turn, but you can jump other pieces (your own or your opponent's), and can also make 'long' jumps if there are blank spaces on each side of a piece several squares away. These long jumps enable some pieces to hop very far across the board, and can make for complex multiple-step jumps for big, impressive moves. If you jump an opponent's circle, you can pick it up and place it back on the starting row. All the other pieces are safe from being picked up.

Once your pieces move into the ending row, they can't be moved again, so careful planning must be used here. Since the pieces move in different directions, it is possible to cost yourself many extra moves if, for example, you put a circle (which moves in any direction) into an ending square that your triangle (which goes diagonally forward but straight back) is lined up on.

This is a very fun game! With two players, you have to build your own pattern to make long jumps and get quickly across the board, rather than jumping other player's pieces, at least halfway across. This is where the ability to place your pieces on your starting row in any order really becomes important. It allows you to set up different patterns so that you can move your pieces into positions setting up long jumps. With three or four players, there are more things to jump, but you have to guard your circles even more carefully to keep them from getting jumped and sent back.

With any number, this is a fun and challenging game which also has a bit of a puzzle feel to it. Highly recommended!

colorful, strategic 4-player checker variant
June 21, 2001

This game is a clever variation of the checkers theme. Four different shapes (each with different movement capabilities) are moved from one side of the board to the other, with a winner determined by who gets there first. The challenge comes from planning ahead and using strategy to execute a long series of jumps and outwit your opponent(s).

As a three person game, the pieces became somewhat grid-locked in the middle of the board, so I can only imagine it getting worse with four players. The colors and shapes of the pieces make for a visually pleasent experience, and the rules are well written and easy to understand. The pieces are painted wooden shapes, which is nice, but the board is a basic checker board with one more row.

My only critisim comes in replayability: the depth of thinking and strategy is a bit limited, and even though there are some very original concepts included, it is still glorified checkers with multi-player capabilities. Despite the drawbacks, I think it is a good game--especially for kids or a family. It definitely is more appealing than basic checkers, and I think children would enjoy it more.

Other Resources for Traverse:

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