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from 5 customer reviews
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Be the first player to complete your own pipeline from valve to spout by connecting enough pipe cards in between. But beware--your opponents are building their own pipelines and will be delighted to ruin your best laid plans by springing leaks on your pipeline. You'll have to repair those pipes or make detours. Call for the plumber! Complete your pipeline first and you win!
Average Rating: 3.4 in 5 reviews
I've reached a stage where due to work commitments, both my wife and I can only start winding down after 9pm every weekday night, leaving very little time to undertake any meaningful activity with our son.
So, light games which are fun yet challenging to both our son and us have become very important in our lives.
Of course, as he grows, so do the type of light games we play. Now at 10, Waterworks is STILL one of our favorites along with Mamma Mia, Milles Borne, Upword, etc.
WW is fun, never leaves you out of the game (like when other players sabotage your pipe!), gives you options (like do I spend a turn advancing my pipes or retarding other players progress?), and plays fast.
This game is simple and easy to understand. It was a lot of fun to play with mischevious people but would probably become boring if played with unenthusiactic people. (What game wouldn't?)
If you like to play game, though, and you have 3 or more friends to join in, I think this would be a great game to buy.
This is a very unique and creative game. It's simple enough to be understood by younger children and it's really unlike any other game you've played. It's not another 'roll-the-dice (or spin-the-spinner)-and-move-your-pawn-around-the-path-on-the-gameboard' game, nor is it a another 'suits-or-colors-and-numbers' card game. As an added bonus, it's actually educational, teaching small children about tees and elbows. It probably won't qualify you as a plumber's apprentice, but it's more than most kids know about how the water gets to the faucet.
Waterworks is one of those games that seems to exist in almost every family's game closet. It gets dragged out when Aunt Millie is visiting, or when it's rainy out and the kids are bored. It is then that you remember just how fun it is.
The game is quite simple. Players use cards portraying pipe sections to create a network of a certain length. Each player has his/her own network, and must contend with leaky sections placed by opponents, as well as 'T' sections that must be capped off for the water to flow.
While there is a little strategy to the game, much of it is ruled by the luck of the draw. The cards are nicely printed, and some versions of the game include a nice bathtub card holder and metal wrenches for fixing those darned leaks.
This is one of those games that can be easily picked up by children and non-gamers, and can be a nice no-brainer respite for more hardcore gamers.
While intriguing and attractive, the game suffers terribly from a common problem. When somebody gets close to winning, all the other players spend their turns frustrating the leader's progress. This provides little fun for the leader or the other players.
I will admit that my crowd is pretty hard-core and older, without the point of view of an eight-year-old. But we haven't played it a second time.
The lens of time is often distorted. Sigh.