Deckmaster 2-deck starter set
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Richard Garfield created [page scan/se=0534/sf=category/fi=stockall.asc/ml=20]Magic: The Gathering, and it was good. After a couple years of flexing his creative muscles he turned this game out, and it was better. Unfortunately, when Net Runner came out, everyone was already sick of the collectible card game phenomenon and no one wanted to pick up one more collectible game, so it never caught on. That's a pity, because this is the best of them. For a while, R. Garfield said it was his favorite of the games he'd created.
Strategies are varied, and good play can make good on even a poor deck design. Bluffing is a major aspect of play. The mathematics behind the game are barely concealed, but that doesn't detract from the play of the thing.
This was a truly great game, and one that becomes more fun the more times you play it.
This game was unfortunately apparently overshadowed by the huge success of [page scan/se=0534/sf=category/fi=stockall.asc/ml=20]Magic: The Gathering which was released not long before it. This game is actually pretty good. One player assumes the role of the Corporation, building secure data forts (computer networks with cutting edge security) in order to pass agendas. The other player is the Runner, trying to 'liberate' this data (steal it for a profit). The Corporation wins by achieving so many agenda points or by killing the cracker.
The Corporation has various types of security at his disposal, including such defenses as code-walls and ICE. The cracker attempts to bypass this security with various different programs.
The game is fun, but sometimes (rarely) there are rules that seem to need clarification.