My Account
0
cart
Your cart is currently empty.
 
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Pre-Order Games Ashland Store Eugene Store Facebook Facebook
 
 
Pre-Order
Games
 
 
ASHLAND
Store
 
 
EUGENE
Store
 
 
 
 
Join Our Newsletter
 
Close
 
Net Runner
 
 
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.

Net Runner

Deckmaster 2-deck starter set


This item is not currently available.

Notify me if/when this item becomes available:
(you will be asked to log in first)

Please Login to use shopping lists.

Product Description

Product Information

Product Reviews

 
 
 
 
 

Average Rating: 4.5 in 2 reviews

Sort reviews by:

 
 
 
 
 
by Sam
The best collectible card game that didn't make it...
October 17, 2001

Richard Garfield created [page scan/se=0534/sf=category/fi=stockall.asc/ml=20]Magic: The Gathering, and it was good. After a couple years of flexing his creative muscles he turned this game out, and it was better. Unfortunately, when Net Runner came out, everyone was already sick of the collectible card game phenomenon and no one wanted to pick up one more collectible game, so it never caught on. That's a pity, because this is the best of them. For a while, R. Garfield said it was his favorite of the games he'd created.

Strategies are varied, and good play can make good on even a poor deck design. Bluffing is a major aspect of play. The mathematics behind the game are barely concealed, but that doesn't detract from the play of the thing.

This was a truly great game, and one that becomes more fun the more times you play it.

 
 
 
 
 
A Sleeper who may never awaken
September 18, 2001

This game was unfortunately apparently overshadowed by the huge success of [page scan/se=0534/sf=category/fi=stockall.asc/ml=20]Magic: The Gathering which was released not long before it. This game is actually pretty good. One player assumes the role of the Corporation, building secure data forts (computer networks with cutting edge security) in order to pass agendas. The other player is the Runner, trying to 'liberate' this data (steal it for a profit). The Corporation wins by achieving so many agenda points or by killing the cracker.

The Corporation has various types of security at his disposal, including such defenses as code-walls and ICE. The cracker attempts to bypass this security with various different programs.

The game is fun, but sometimes (rarely) there are rules that seem to need clarification.

Other Resources for Net Runner:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.