Battle for Germany
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revised SPI classic
This was a terrific game when SPI brought it out, and it's just as good today. The game has month-long turns, starting in December 1944. 'How can the German side win?' you are wondering, but there's no problem, because this game has one of the most unique, yet workable ideas I've ever seen.
One player controls the Soviet Union (and its allies) and the German West Front armies. The other player controls the American & Commonwealth and the German EAST Front forces! Thus, as the Americans, you try to break through the Westwall and get into Germany proper, while you use the feeble Nazi rabble in Poland and the Balkans to hold off the Russian horde.
This is really a great concept, because you get to be both an unstoppable colossi and a desperately scrabbling defender at the same time! Yet the two sides are still quite different -- the Russian player is trying to make it to Berlin as fast as he can, while his German foe (who still has some sting) slowly trades space for time. Meanwhile, the Western Allies try to batter at the Rhine, while the Germans struggle to hold them -- once the west front cracks, though, the Americans instantly pour through.
I can't praise this wargame enough. It's just the right length (3 hours or so), the pieces are colorful. The rules are easy, yet strategy is complex and fascinating. In search of something bad to say about the game the worst I can come up with are the following: I wish the combat results table was on the map instead of the back of the rulebook, and the map is kind of drab. That's it.