Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.
Damn the Torpedoes!
Notify me if/when this item becomes available:
(you will be asked to log in first)
Please Login to use shopping lists.
Casement Ironclads, turreted Monitors, stealthy submarines, intrepid leaders, blockade runners, expert sharpshooters, commerce raiders, formidable fortifications, daring commandos, deadly torpedo boats, Union & Confederate Marines and fast Ellet Rams contend with nine different types of Torpedo! This naval warfare card game is set in the American Civil War. The 67 ships of the Ship Deck are all side views drawn in 1:1000 scale! Packaged in a shrinkwrapped 4" x 6" clear plastic box.
Players: 2 - 6
Time: 120 minutes
Ages: 12 and up
Weight: 245 grams
This brief rundown of Damn The Torpedoes (US Civil War naval campaign) completes my reviews of Winsome Games' collection of wargames. Despite being four years old, it qualifies because a new (uncut) version is available for a bargain $15. The original cut and boxed version is still $25.
DTP is firmly in the Modern Naval Battles/Enemy In Sight camp, damage being inflicted on rival boats and forts by means of action cards. Each player starts with four ships and six action cards, the round ending when any player in unable to complete his draw.
In turn, players draw a ship card if they have none present, attack an opposition fleet with the invidious Ellet Rams, and then, additionally choose a further action. Games of this type live and die by their historical overview, and despite workmanlike graphics, the cards have clear objectives and results, and include notable personalities from the Civil War, each of which has a specific purpose. General Grant, for example, takes out a Fort (what a Hero!). Furthermore, there appears to have been some thorough research on the subject matter. John Bohrer does, however, emphasise the fun aspect of the game in his Designer's Notes.
Like Winsome's other card game Panzerzug, the action is nothing less than frantic, as forts and ships take a brutal pounding. The bombardment ends when someone has totalled 250 points. With ships rated from 1-22, this could take longer for those of an unlucky disposition (notably me).