Eagles: Waterloo 1815
full set of 300 cards
Your Price: $49.99
(Worth 4,999 Funagain Points!)
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Recreate the climactic Waterloo campaign with Eagles: Waterloo edition. Eagles is a fast-paced, fun, and historically accurate simulation of Napolon's final campaign.
The 300 different cards accurately portray every general, regiment, battery, and significant terrain present at the Waterloo campaign. The regimental uniforms and the portraits of the generals are historically accurate, providing the Napoleonic war buff with a detailed, graphical, order of battle for the Waterloo campaign. Card identities are printed in French, English, Dutch, or German depending on the nationality of the regiment. The special cards and the rules recreate the flavor of the campaign and the Napoleonic period.
Eagles cards are printed on premium card stock in full-color.
Time: 30 - 60 minutes
Weight: 600 grams
- 300 cards
Average Rating: 4 in 1 review
This game is great fun, easy to learn, and plays very fast (as do most card games). It also manages to be a good representation of Napoleonic combat. However, there are a couple of minor problems that prevent it from being a 5-star game:
- The morale phase tends to slow down the game. Because the morale phase is two phases later than the combat phase (very strange considering that there's no reason for it being so) players get no sense of their units' fire causing casualties. However, players can easily conduct morale checks during the actual combat phase (which seems to me to be a better way of doing things--makes the game flow more smoothly and also makes it more exciting).
- It may be that I haven't played the game enough, but in my opinion combined arms attacks (very important during the Napoleonic Wars) don't give the player enough of an advantage. Also, defensive formations tend not to make enough difference to fire or shock to really influence the conduct of the game. These problems can also be resolved by minor rules changes, but they're annoying nonetheless.
- One thing that's very important--get the whole set of cards! I realise that it's quite a financial outlay (though well worth it) but playing without a full deck is definitely not a good idea. Also, since it's so easy to lose on the first turn if you get a bad deal (especially in the Quatre Bras and Wavre scenarios), I advocate doubling the initial numbers of cards dealt for each battle (this is included as an option in the rules, but I've found it a necessity for smaller battles).
All in all, I think the game is great--the fact that it's so playable makes up for its minor shortcomings. Anyway if players agree with my characterizations of the game, the problems can easily be fixed by the addition of a couple of minor rules changes.
This is definitely a nice game for those times when you just don't want to be bothered (or don't have time for) setting up a boardgame. It's also great as a solitaire game.