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Get the Goods
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Get the Goods

English language edition

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Product Awards:  

Ages Play Time Players
10+ 60 minutes 3-5

Designer(s): Alan R Moon, Mick Ado

Publisher(s): US Games Systems

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Product Description

Get the Goods is a strategic card game of fun and fortune. Earn points by collecting piles of luxurious goods... are, real estate, yachts, oil wells, casinos, gold. Whoever has the most points at the end of the game wins!

Product Awards

Games Magazine Awards
Best Family Card Game, 1997
Spiel des Jahres
Nominee, 1996
Deutscher Spiele Preis
4th place, 1996

Product Information

Product Reviews


Average Rating: 4.3 in 3 reviews

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by Paz
Intro Game with Great Mechanics
November 21, 2003

Introduced this one to a table of non-gamers last night, and fun was had by all. Easy to explain, and the cards are all pictures so as not to intimidate. However, their general comment after the game was 'not enough player interaction.' This is fairly true, but I feel with repeated playings, they may see the strategy shine through this little philly.

by Wendy
Excellent take on rummy!
January 29, 2002

Having played rummy type card games all my life, I found this little gem and gave it a shot. I was completely surprised by how much fun it is and how beautiful the system works.

Set collection better describes the mechanics with similarities to MANHATTAN, making this a very interesting game to play and quite easy to teach.

We don't find the scoring cards a hinderance at all, if anything it adds just the right amount of luck to a game which relies on maintaining a balance in decision making, not unlike LOST CITIES.

Another Bang-For-Buck Award Winner
November 24, 2000

I have a huge game collection. Many of these games are pulled out infrequently, as the rules are too complicated for family gatherings, or are perceived as 'just not fun enough.' Sadly, most of these games are rather expensive....

'Get the Goods' is a game that costs very little, but looks to be one that comes out for frequent play. It falls at the shallow end of the complexity pool, plays in about an hour, and has just enough gentle competition to keep players involved and happy.

There is nothing particularly groundbreaking about this game. In fact, it draws most of its mechanics from other Alan Moon games. GtG succeeds though, because it adds a nice level of decision making to a rummy game. Players have to allot their few actions wisely in order to get ahead, and the play of the other players can not be ignored.

Small, cheap, and lots of fun. What are you waiting for? Get the goods!

Other Resources for Get the Goods:

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