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Lone Wolf and Cub Game
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Store:  Strategy Games
Theme:  Fighting, Oriental
Format:  Board Games

Lone Wolf and Cub Game

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Ages Players
12+ 1-2

Designer(s): Matthew J Costello

Manufacturer(s): Mayfair Games

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Product Description

The serenity and beauty of Japanese culture combines with the violent struggle of life and honor in this boardgame based on the comics and graphic novels published by First Comics. One or two players take the roles of Itto Ogami (Lone Wolf) and his son Daigoro (Cub) and go in search of vengeance, honor, and Mu, the highly desired trait of enlightenment. This beautifully illustrated game features a full color game board depicting the eastern area of Honshu, Japan, and a striking cover by Matt Wagner. Lone Wolf and Cub is an exciting game for game enthusiasts and collectors alike.

Kazuo Koike and Goseki Kojima's Lone Wolf and Cub is the story of the Shogun's executioner, and how he became a demon. The saga of the great samurai warrior Itto Ogami and his infant son Daigoro and his quest for vengeance strikes a deep chord in Japanese history and culture. They murdered his wife. They charged him, falsely, with treason. Now they stand, swords ready, in his home, holding an official order, signed by his master, demanding that he and his infant son die by ritual suicide. Itto Ogami, the Shogun's decapitator, lifts his son, Daigoro, to his side and begins to laugh....

Wrongfully accused of plotting to overthrow the Shogun, Itto Ogami becomes an outlaw, wandering through the provinces of Japan, seeking vengeance for the murder of his wife and family. Accompanied by his infant son, Daigoro, Ogami soon becomes known as the "Lone Wolf with Cub" and "The Baby Cart Assassin." Once Ogami had been the Shogun's official executioner, using his deft swordsmanship to end the lives of rebellious lords who defied the Shogun. His skills with the blade were legendary.

Journey with Itto Ogami through medieval Japan on his quest for vengeance.

Product Information


  • Gameboard
  • 79 Laminated Playing Cards
  • Rulebook
  • A Thousand Paths Book
  • Two Pawns
  • Two Ten Sided Dice
  • Six Pegs
  • Twelve Counters

Product Reviews


Average Rating: 2.3 in 3 reviews

by Dal
Truly challenging
April 01, 2004

In keeping with the tragic drama that is Kozure Okami (Lone Wolf and Cub) this game has recaptured the true challenge of one man against the establisment. Given to freedom to roam where you may, it is rare that you do not meet with your doom. However this is exactly what is so refreshing about this game. A rare one player game (even in 2 player mode it is not a contest between players) it will take you a good amount of luck to get through the various scenarios you encounter, resulting in good replay value. Avoid this one if you hate to lose, but if you really enjoy a good challenge and a true Japanese tragedy, this one is a must!

Avoid like the plague.
April 03, 2003

I too got this game for the solo play ability. Solo or not, it's easy to get slaughtered in this game. They try to make the game more playable so every time you play it, it's different to some degree. While the start of the game is fairly randomly distributed, the end result is the same. You die. You die. You die. Fighting is based on a number system on cards. At times it feels like a whole army is attacking you aqs you fight wave after wave of men. At one point I faced 6 ninjas in one battle. This game is also kind of like a choose your own adventure. Go to number 56. The only problem is the editor was a slacker. Sometimes you are supposed to get something and the corresponding number is unrelated. I found at least 2 or 3 cases of this in the book. So, you had to either parse through the book guessing what the game creator REALLY had in mind or ignore the scenario all together. If you like being frustrated at a poor execution of a boardgame, this is the one to get.

Truly dreadful
October 01, 2002

I purchased this a very long time ago when I saw that it could be played solitaire, since I had very few gaming acquaintances at the time. After only a couple games, I came to the conclusion that it was money poorly spent, and it literally was put out with the trash.

I do not remember much about the game, honestly, other than the fact that it fell far short of such narrative gaming classics as 'Voyage of the BMS Pandora' (I think I got the name right) and 'Tales of the Arabian Nights,' which used programmed paragraphs to much better effect.

There are few games that I would actually say to avoid, but this one was goober enough to get that anti-recommendation.

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