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Twilight Imperium
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Store:  Strategy Games
Edition:  Twilight Imperium
Series:  Twilight Imperium
Theme:  Science Fiction
Format:  Board Games

Twilight Imperium

1st edition

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Play Time Players
180-360 minutes 2-6

Designer(s): Christian T Petersen

Manufacturer(s): Fantasy Flight Games

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Product Description

hexplay boardgame

Product Information

Product Reviews


Average Rating: 3.8 in 4 reviews

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Great game, IF variant rules are used...
April 12, 2000

This game can bog down and take a long time if the basic rules are used. The expansion rules for tournament play help speed up the game into a 5 to 7 hour game MAX. It is NOT a German style game in time length--then again it doesn't claim to be. The only empire building/war style game that fits this category is Vinci.

Empire building at its best.
February 07, 2000

Twilight Imperium has been described by some as a mixture of Axis and Allies, Settlers of Catan and Junta. It succesfully combines empire building, politics, and combat into one package that is very enjoyable. Rules are simple and the play is straightforward. Combat is fast with lots of die rolling, and the map is always constructed differently each game. The political phase allows players to vote on an agenda using their influence to their advantage. Plenty of interesting elements, variation, and simple mechanics makes this a very enjoyable and re-playable strategy game.

In my opinion, this is one of the best 'Empire building' games out there, and one that doesn't bog down. An entire game can be played in one sitting.

by Jon
Fun Game of strategy that doesn't bog down
April 11, 1999

In this game, play begins with each player selecting a race of space-explorers out to re-establish the Empire that has collapsed. The board is made up of large-ish hex tiles that are randomly dealt and placed by each player in turn until the galaxy is 'built'. Each player then begins expanding their empire by allocating resources to research or production and establishing political clout and economic power with other races.

The game really heats up when you finally get a good sized armada and are bearing down on your hapless foes. That's when tactical skills as well as political savvy really pay off.

What I like best about this game is very simple combat rules combined with a high degree of strategy in fleet deployment with the added benefit of Diplomacy-style negotiation.

Playing time can be longish (2-4 hours) but it's fairly fast paced once you learn the rules.

Good art work and construction, and the expansion plastic pieces look like fun too.

It could be a 5 star game if it had more expansions (and maybe there will be).

Fun but slooooowww
April 10, 2000

This game is enjoyable to play, and the combination of constuction, research and combat is nicely balanced. The hex-board itself is a wonderful idea that lends itself remarkably to replayability.

Unfortunately, it takes an age to play. This usually means that you build up, with perhaps a few minor forays, for the whole playing time. Then when it is time for the players to leave, somebody inevitably launches a suicidal attack, or an attack which will leave them wide open to the next player to play. (But hey, it's the last round, isn't it? What have I got to lose?)

I think this is a major flaw, and would rather spend my time playing 3-4 shorter games in the time taken to play Twilight Imperium.

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