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Kontor


We currently only have used copies of this item available.

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Product Awards:  

Ages Play Time Players
12+ 30-60 minutes 2

Designer(s): Michael Schacht

Manufacturer(s): Goldsieber

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Product Description

Powerful merchants competing for control of a new harbor in 17th century Amsterdam. Building warehouses and cranes according to their own plans, the merchants develop the harbor to their own benefit, and try to gain control of the tea, spice, and wine trade in each harbor area which develops. When the harbor is completely built, the game ends and the winner is the player who controls the greatest number of harbor areas.

Product Awards

International Gamers Awards
Best 2-Player Game Nominee, 2000
Spiel des Jahres
Nominee, 1999

Product Information

  • Designer(s): Michael Schacht

  • Manufacturer(s): Goldsieber

  • Year: 1999

  • Players: 2

  • Time: 30 - 60 minutes

  • Ages: 12 and up

  • Weight: 570 grams

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.

Product Reviews

 
 
 
 
 

Average Rating: 4 in 3 reviews


 
 
 
 
 
Play the ADVANCED Game!
November 08, 2000

Kontor is a Gamer's Game. Play the basic game once to learn the concepts of scoring. But as quickly as you're able move on to the advanced game.

The addition of the larger play area, the Harbor Patrol, and only the five largest areas getting scored make a giant difference in the game play. The advanced game transforms the pedestrian basic game into brain-burning analysis.

If you like games that present lots of options, tactical tile-placement, and limited combat--Kontor is for you!

 
 
 
 
 
A nail biter for two.
December 10, 1999

Outmaneuver your opponent and monopolize each district in the growing port of Amsterdam. Kontor is a unique game of strategic placement of port tiles/cards containing various commodities, and sea tiles/cards used to connect and expand the canal network.

I almost gave up on this one, but once you give it a chance, it grows on you. The reason is that the basic game is a bit of a bore. But, when expanded into the 'advanced scenarios', the game evolves into an excellent thought provoking endeavor that provides great fun. The most bang for the buck comes from the Tic Tac Toe set-up, and using the rule that you buy the special cards. And of course there is the pirate ship. Highly recommended for two players.

 
 
 
 
 
Beware the Ship of Doom
August 22, 1999

Kontor is a relatively benign tile/card-laying game with the theme of building the port of Amsterdam. While it is not an outstanding game, it is one of the better games of its genre.

The port is set up with a number of water cards, and from then on both players (it is basically a two-player game) each play a card secretly and flip them face-up simultaneously. A number on each card determines who goes first. In turn, each player then plays their card somewhere onto the grid made by the cards already on the table.

Cards are either water cards or dock cards. The dock cards feature one, two or three warehouses - for tea, wine and spices. In a connected region of cards, the winning player is the one with the most warehouses (the rules are really a little more complicated than that, and there's a rock-paper-scissors tie-breaking mechanism in there too). This region earns a victory point for the winning player. The game continues until the grid is full and the ultimate winner is the player with the most victory points.

A few other touches make the game a little more interesting: money is earned by playing a water card (income from the City of Amsterdam for extending their canal system), and paid as taxation when your opponent's played card features a picture of a coin. If you run out of money you miss a turn, so you need to watch this carefully. The other big thing is the ship. This is only played in the game proper, not the introductory version presented first in the rulebook. By playing a card with a ship symbol on it, you can move the wooden model ship to any water square and remove a dock card that also features a ship symbol. This makes the game a great deal more strategic and it should be how Kontor is played.

The game can theoretically be played with nothing more than the cards; the little warehouse pieces and victory point markers are only there to make the counting easier.

Kontor has a little of the feel of El Caballero, but without most of the complexity. It is a thought-provoking but simple filler game that is guaranteed to never end in a draw.

Other Resources for Kontor:

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