English language edition
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In this beautiful wooden game, players use runners to move on the board. On a turn, a player moves his runner, making one turn and placing a on the turning space. If he can, the player may also capture enemy blocks. The player may also place one blockade. Players score for captured blocks and for the value of the spaces their blocks occupy. The player with the most points wins.
Players: 2 - 4
Time: 45 - 60 minutes
Ages: 12 and up
Weight: 850 grams
Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English). This is an international edition or domestic edition of an imported item.
Average Rating: 4 in 1 review
Always a good combination when there is strategy teamed up with laughs. We played a two-player round and enjoyed getting into it and as the points were adding up, thinking about how we'd strategize differently for the next bout. Three- or four-player games should provide more mayhem and amusement. Can't think of what other game to relate to, though chess- and checker-type thought is required.
The hexagonal board's spaces show the scores available for occupying them. Start your turn by moving your runner in a straight line over any number of unoccupied spaces. Then turn it and move in another direction over one or more vacant spaces. Place one of your blocks on the space where it turned. For this move only, the block may jump and capture adjacent enemy blocks. You may end by placing a blockade between two spaces to thwart movement or protect against capture. Highest score wins when a player uses his last block or cannot move. Nothing has blocked our affection for this selection from last year's Games 100.
Knowing all the angles is essential in this game--it's easy to get blocked in. You score the total of the numbers on the spaces of the hexagonal board occupied by your blocks. Each player starts by placing a runner of his color on an edge space of the board. On your turn, move your runner in a straight line over any number of empty spaces, then turn it and move in a straight line over more empty spaces. Next, place a block of your color on the space at which your runner turned. This block can jump and capture enemy blocks for this turn only. Finally, you may put a blockade between two spaces to guard against movement and captures. The game ends, and scoring begins, when any player uses his last block or cannot move. Beware of surprises coming out of left field! (Or right field, or...)