English language edition
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from 7 customer reviews
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No matter where jewels are worn: on your tongue, in your ears, or around the neck of your favorite pet, they are still pretty and valuable. The players are buyers and sellers of these beautiful items. On your turn, you put new jewels in your shop window for all to see. You put the most precious items in your safe until you can sell them (in groups of four) and buy from shop windows when the right items are there. In the end, the player who has earned the most money buying and selling these pretty baubles wins the game. Klunker is a fast, exciting card game for the whole family.
Players: 3 - 5
Time: 30 minutes
Ages: 12 and up
Weight: 265 grams
Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in English.
Average Rating: 3.3 in 7 reviews
My friends and I absolutely love this game. I've played [page scan/se=0027/sf=category/fi=stockall.asc/ml=20]Bohnanza as well, and really like both in their own right.
At first, I didn't really see much strategy in it either, but after playing on and off for several months, it's pretty obvious that there are different styles of play for different people. For example, one of the women in my group always plays every card from her hand--if she's not going to play it to her vault, she puts it in her window. Even in games where she ends up taking her own window, she still wins. Often. It's frightening.
I think that there needs to be a good mix in this game of being a bit stingy and a bit generous. Put out too much of a good thing and you help someone too much. Put out too little of a good thing and you get stuck taking your own.
In my group, we have taken to calling this game 'Schaufenster' from the word in German written on the shopwindow cards. 'Ah... now that's good schaufenster,' we say, when we see a window that looks particularly attractive. Maybe you have to be there.
Klunker is an easy to learn game. You have to balance collecting jewels and preventing your opponents from collecting sets as well. The balance is very good. The player interaction and ease of play makes it a highly enjoyable game.
Klunker is by Uwe Rosenberg, the designer responsible for some of the more popular and unusual card games on the market, including Bohnanza and its progeny. Klunker is similar to Bohnanza in some fundamental ways, but manages to turn much of that game's mechanics on their ear. Whether or not this is a good thing is strictly a matter of opinion.
This is a much more strategic game than Bohnanza, since players do not cut deals with each other for the available cards. There are tougher decisions to be made here as to when to drop out of filling your safe in favor of drawing a low numbered purchase card. Players must also decide what they will display in their shop window--whether to make it something another player would really want, or whether to 'poison the well.'
Luck of the draw is a very big factor in this game, and is more apparent with more players, but the game actually seems to run more quickly with more players, and more than one game could easily be played and scores from each game totalled.
While I doubt this will 'convert' many Bohnanza fans away from their One True Cardgame, I do think that it is a good solid game that deserves a place on any player's game shelf.
Klunker is an easy game to learn and works well as a quick filler for a game group and even a bit more for non-gamers. The basic premise is that you try to collect sets of jewels for your safe and turn them into cash. This takes place over a few different phases. First you decide what cards/jewels in your hand will be on display in your store window for sale. Next you decide what jewels from your hand to put into your safe, one at a time and finally, there is a purchasing phase where you decide what to buy from the other players' store windows or your own. You must buy everything in a window--you can't pick and choose. Once you have the appropriate number of one jewel type in your safe you turn it in for cash. The catch is multiple jewel types in your safe decrease the value of the sets. The person with the most cash in the end wins.
A typical game lasts 20 minutes or so. The rules are quick and easy to pick up and there are plenty of subtle choices to make throughout--enough to hold a gamer's interest in this game as a filler. I have played it primarilly with non-gamers and for them it has been a great hit and is often requested. The game is a solid 4 in my book for these reasons and the fact that it is an inexpensive game makes it all the more so.
Too bad that Klunkers interesting mechanics dont translate into enthralling game play, at least for us anyway. Its not a bad game, but it is HO HUM.
The good: The theme and cards are interesting, theres decision-making, you must think ahead, your choices affect the other players, and theres no dice to roll or play money to count out! But the sum of the parts doesnt add up, and Klunker turns out to be costume jewelry.
I got it because my 8-year-old thought it would be fun, and at the price it was worth a try. After we played it several times, I was reminded that sometimes 8-year olds can be wrong! Now older, he no longer has interest in playing it, and my wife and I concur. Theres something missing here, and thats excitement. Hard to believe this clunker came from the same guy who invented [page scan/se=0027/sf=category/fi=stockall.asc/ml=20]Bohnanza, one that we and a number of relatives have enjoyed.
We havent played it for a while now as there are just too many better games around (see my other reviews for examples).
There is little skill involved, and if another player makes a bone-headed move, it can harm you. I've played it about 10 times with my wife and in-laws--they like it as a filler game because it requires little thinking. There are much better games available--I wouldn't bother with this one.
Little skill, but plays fast and is inexpensive. You can be screwed and have to take garbage into your safe if another player makes a mistake, or just by luck if another player has an atypical hand. Otherwise you may end up with a lot of junk in your window and make no money from sales.
What an over rated mediocre game.