limited edition re-release
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from 5 customer reviews
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The renowned game from 1988 is back in a limited, numbered edition!
Targui is the singular for Tuareg. The Tuareg are desert dwellers in the Sahara. Each player represents one of the tribes. The game board depicts a variety of desert landscapes, each with its own economic and strategic value. The players attempt to gain control over the entire region by skillfully using the same features of the various areas. To heighten the suspense, Targui has an exciting system for taking turns.
Average Rating: 4.2 in 5 reviews
This is an awesome game, that I'm surpriced not to have seen anywhere in the U.S.
I love the exiting turn based system, that changes each turn, as does the game board, which means you need to change strategy frequently.
The random length of your turn & cards, also makes this game very interesting.
I like this game better than risk. If you like Risk, Axis & Allies or Civilazion. I recommend this game. The only down side to me, is that I would have liked a bigger board & more player options than 4.
This game is the best boardgame around except for chess. It is geniously built and makes you rethink your strategy all the time depending on what is happening in the game. And also to add to this you have to take in account the eventcards that appears, this is the one drawback, and that is that when you become an experienced player you know what cards are left...of course you can always make up your own event cards
I was always intrigued with Targui's subject matter and had to buy it after hearing it was being released in a new edition. I am happy to say that I was not disappointed. Targui is exciting to play, with a lot of player interaction and strategy in an easy to learn format.
I will not reiterate the play mechanics as they are covered elsewhere on this page. What I would like to do is mention a couple of minor changes we play with that greatly increase our enjoyment of Targui:
- Limit movement to orthogonal (horizontal and vertical) only; do not allow diagonal movement. This essentially increases the importance of maneuver and position on the gameboard.
- Limit camel production each turn to double the economic value of the territory in which they are being placed. This emphasizes the importance of the salt-mines and oases and encourages more advance planning. I don't like the idea of huge armies popping up in the middle of nowhere.
If you like abstract territorial games like [page scan/se=0033/sf=category/fi=stockall.asc/ml=20]Risk but want a more thematic feel and quicker playing time, then Targui is for you. The fortune cards and random turn order provide a level of excitement that is often missing from games of this genre.
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Don your robes and climb aboard--the struggle for the desert has begun! Camel-riding nomads (Tuareg) battle for territory in this simple, fast-playing wargame. Each player rules one of four tribes, each of which starts the game as owner of an outlying part of the desert. The 7 x 7 playing field is assembled at random from eight distinct kinds of territory squares, ensuring variety. A misfortune card is added to a set of tribal cards before mixing them; so, although all players get the same number of turns, order of play is unpredictable. The two numbers on a given square indicate strategic and economic values. Players storm out to attack their neighbors and buy extra camels. The game board is exceptionally well-designed; the squares, the nomads, and the territory markers have no trouble staying in place. Get your own piece of the Sahara!