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Die Glücksritter
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Die Glücksritter

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Ages Play Time Players
8+ 45-60 minutes 3-6

Designer(s): Klaus Kreowski

Manufacturer(s): Schmidt Spiele

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Product Description

Knights in Germany have fallen on hard times: the Crusades are over, big tournaments no longer draw the interest they once did, and peace prevails. In these uncertain times, a knight must make his own luck and find new challenges. And nothing seems more suitable in times like these as the construction of one's estate.

However, such a defensible castle, with four towers and walls between, costs dearly. Collecting purses filled with coins is surprisingly easy, but for a knight of the world there are always problems. Thus, the knight must send his people into the country, raise a few customs here, collect some taxes there... all while trying to out-plan other knights with bluff, deceitfulness, or -- even better -- theft.

Do your best to hide your plans from the other players. Be the first player to complete your castle and win the game!

Product Information

  • Designer(s): Klaus Kreowski

  • Manufacturer(s): Schmidt Spiele

  • Year: 1999

  • Players: 3 - 6

  • Time: 45 - 60 minutes

  • Ages: 8 and up

  • Weight: 1,009 grams

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.

Product Reviews


Average Rating: 3.7 in 3 reviews

A very good family game
February 06, 2000

'Die Glucksritter' is a very entertaining family game that owes much of its appeal to its scissor-rock-paper mechanism. While not as elegant a design as Adel Verpflichtet, it is also not as dry as that game can sometimes be.

The components are extremely well made, with a colorful gameboard and nice wooden castle pieces. Only the cards could stand to be of better quality. We found that the small amount of German language on the document cards was easily memorized, or read off the accompanying translation provided by Funagain.

Four or five players seems about right for this game, as either extreme seems to change the dynamics a little too drastically. Three players means there is little interaction from turn to turn, and six players tends to make for a very chaotic game with very little money making in into each player's treasury.

The game is easily grasped, and it seems that non-gamers seem especially fond of it. Consider it a nice light game to start a gaming evening, or a good one to play when non-gamers are part of the group.

It's Somebody's Lucky Knight!
August 19, 1999

Peter recommended this game to one of the people in my gaming group, and we decided to start with it at our last session.

The point of the game is to build a castle consisting of four walls and four towers. To do this, each player has a deck of six cards, each one allowing him to 'visit' one of six different sections of the board to accomplish different things. Each turn, each player chooses to visit two sections of the board. If you end up being the only person to visit that section, it's generally a good thing. If you aren't, then things are either more expensive, money is split up, and you might end up with your knight in the dungeon.

There are locations on the board to get action cards, to buy the towers and walls that will make up your castle, to get a piece of the money the Tollbridge Guy and the Tax Man generate each turn, or even to be the Black Knight, and either get the scoop on the big bucks from the tolls or taxes, or even to try to steal money or a part of a castle from another player.

The trick is to visit the areas that will give you the most bang for your buck. Some of the action cards are very powerful, and it may be possible to simply go for useful cards that will win you the game. On the other hand, it may be good to use your Black Knight to steal part of someone's castle. Each turn you have to decide what is important to you, but also what is important to others, as often you won't get nearly as much benefit from choosing locations other have as well.

The game is very lighthearted and fun, and there was much interaction and laughter, especially when three players would play the Black Knight and realize that all of them were off to the dungeon again! I really like games where each player is always involved in the game, or has very short downtime, and this game captured that spirit perfectly. The game manages to keep the possibility of catching the leader, yet the game doesn't last too long... it took us a bit over an hour to play, with 10 minutes of that devoted to rules. The rules are easy enough for anyone with basic math skills to be able to play, meaning that it would be good for children (the market it is aimed at, I am told).

If I had to come up with anything negative to say, it would be that the game boils down to essentially choosing two cards every round. You do get some other choices, but in most cases it's whether or not to spend your money, whether or not to play a card, and what to have the Black Knight do on those turns you're lucky enough to be the Man. With fewer players than five or six, card choices become more tactical and less based on what others have decided to do. Thus, the game might work for those who like deeper games as well as those who like lighter fare.

Pros: Nice bits in general, if a bit cartoony with respect to the characters. Easy rules, fast play. Good balance, we had lots of contenders at the end of our game. Low luck factor. Good social interaction.

Cons: May have too young a look for some. Action card text is in German, but is easily memorized. Not a particularly deep game.

Knights errant or errand?
December 11, 1999

Each player selects two of six actions to perform in an effort to be the first to complete their castle - Building four towers and four walls. Difficulties arrise if multiple players select the same action - Everything costs more or you are sent to the dungeon. Since there is little depth of strategy beyond out-guessing your opponents, and when to use the special action cards, it is very light fare. However, with the very nice components and interactive play, its something the entire family can enjoy.

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