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Milton Bradley Germany
Players: 2 - 5
Weight: 1,600 grams
Language Requirements: Sorry, no English translation of the rules is available at this time.
Average Rating: 4.5 in 10 reviews
I have very fond memories of playing this when I was younger and recently snatched up a mint-condition copy to renew the fire. I hate the fantasy genre, but Hero Quest is so 'fantasy lite' as to be appealing. It fits a perfect niche between complexity and simplicity that is so important for a good game with mass appeal to have. I just wish this would be produced again. Hopefully someone out their is listening! Until then, enjoy it if you are one of the lucky ones to have it, and try to find it if you don't have it. (P.S. If you look around on the Internet, there is a ton of expansion material for this game to keep it fresh.)
The point of being Zargon is to make it fun. Zargon is not SUPPOSED to win. (You do want to try, though, because easy gets boring. Try making all the grey creatures in the first quest spell casters and all can use any Chaos spell.)
The fun is creating difficult (but not impossible) quests and using your imagination (and some plastic props) to bring it to life. There are plenty of additions you can download to make it more interesting if you want.
Great game in general and great as an intro to more detailed fantasy role playing games. A lot of fun to play with limited time and simple rules that are easy to teach to anyone. Easy to create your own dungeons and modify the game for a new experience every time.
The game's board layout changes so many times you don't get bored of playing it. Every quest seems to take place in far-off places, when actually it is all played on the same board. You become attached with your character and your group. Really fun to play at parties or get-togethers. I encourage you to purchase it if you love RPG games!
I love Hero Quest. Since my Uncle bought it for me in '91 I was hooked. Buy this game and enter a realm of Heroes and Monsters with the best RPG of all time.
I can't even begin to explain the fascination I had with this game when I was in the 3rd and 4th grades. I literally played it every free moment I had. This is my all time favorite board game. The only thing coming close is Risk, which I also highly recommend.
If you've ever played Dungeon and Dragons think of that in a board game version. My friend introduced it to me several years ago and I couldn't wait until I could get my hands on this one. Simple to learn and plenty of variations from hundreds of other gamers that can make it anywhere from the simple form that it starts with to the complicated. The only problem is that is hard to find basically you have to luck out and find it yard sale or thrift store which is highly unlikely or you have to fork out the dough and buy it on Ebay. It is long out of print and doesn't look like it will ever come back into print.
While it disguises itself well as a board game, Hero Quest is a simplified role playing game which was originally created around the time when [page scan/se=0834/sf=category/fi=stockall.asc/ml=20]Dungeons & Dragons was at it's first peak. Milton Bradley made all the right moves with this title, with a nice large gameboard, citadel plastic miniatures and cardboard furniture. One of the players takes the part of the dungeon master whilst the others take a hero each (up to 4). There are a number of different quests to do which increase in difficulty the further you proceed. At first, Hero Quest seems a little bit too easy to play, but I've watched a couple of gaming groups (including my own) thoroughly enjoy each game they have played. I put this down to close player interaction--which the game promotes heavily--as teamwork is necessary to survive. As long as one player is happy to play the dungeon master (and therefore will lose the game quite often as his creatures are slowly wiped out), then most fantasy board gaming fans should get a kick out of Hero Quest.
I think this game is one of the best games that MB ever made, in fact one of the best games of all time, BUT the reason I gave the game four stars and not five is because it is so HARD, and I stress HARD, for Zargon to win after the first and sixth quest. I had to modify it every time i played it just to give me a chance (Zargon). Other than that, I think this game is so awesome.
I have had this game for about 8 years and pull it out a couple times a year. However, being Zargon, the DM in Dungeons and Dragons terms, is a dread. I have only twice played the game from the hero's standpoint and found the game quite repetitive even though the dungeon is always different. Compare to other adventure games Hero Quest ranks up close to the top, however that isn't saying much. I find this game hard to play when you can play D&D or Middle Earth.