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This is actually three games in one. For all of them, the dice produce a starting situation, but from there luck plays no role.
In Orbit, six heavenly bodies float in orbit and their flight path is predetermined by their corresponding die. No player can modify this game rule. But everyone know in which order and direction the heavenly bodies will be moved and on which field they will land. Now one player must take the correct heavenly body into their possession in order to receive individual chips or even the entire pot.
Harun was originally meant as an introduction to Corona. This time there are seven heavenly bodies which move in an orbit of 12 fields. Also 4 multicolored fixed stars are distributed in the orbit. The object of the game is to move the heavenly bodies onto the fields with the fixed stars. Now, however, there are points. When each round begins, each player can call aloud the score he believes achievable. Whoever comes up with the highest correct estimate is rewarded; if incorrect, they must pay a penalty.
Corona shares many similarities with Harun. However, only 6 heavenly bodies move in only one direction, so it's a lot more difficult. The most important difference is that the points add up. There are points after each movement of a carrier stone. How many points depends on how many carrier stones are present at the arrival field! Each carrier stone's path is analyzed individually. This means that the correct planning of the sequence is crucial. As in Harun, each player offers their estimates and receives rewards or penalties depending on their success.
- double-sided game board
- 7 carrier stones
- 14 dice (7 black, 6 colored, 1 special)
- 4 fixed stars
- 1 sand timer (one minute)
- 6 symbol stones
- 100 wooden chips