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Store:  Strategy Games
Edition:  Torres
Theme:  Castles & Knights / Medieval
Format:  Board Games


English language edition

Funagain Games does not stock this edition of this title [], but it may be available in another edition. Try: Torres

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Product Awards:  

Ages Play Time Players
12+ 60 minutes 2-4

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Product Description

Torres--A strategy game of castle building and knights.

Demonstrate your abilities as a clever castle builder on several levels! Use the building blocks to build the castles and then move your knights into the top scoring positions. If you choose to guard the king, he will be grateful, but you must still build to win the game.

The clever and efficient use of scarce action points will bring victory to only the few truly gifted players. The others may learn from them to teach lessons another day!

Product Awards

Spiel des Jahres
Game of the Year, 2000
Deutscher Spiele Preis
2nd place, 2000
International Gamers Awards
Best Strategy Game Nominee, 2000
Games Magazine Awards
Game of the Year, 2000

Product Information


  • 1 game board
  • 92 tower blocks
  • 24 knights
  • 4 scoring markers
  • 1 king
  • 40 action cards
  • 4 codex cards
  • 3 phases cards
  • 8 master cards
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Product Reviews


Average Rating: 4.3 in 29 reviews

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Chess, 5th generation - A 11 year old's review
January 20, 2011

I may only be eleven, but I'm really into games... When I first opened the box I thought it was going to be boring, after playing for a few minutes, I got the hang of it. Torres is a simple to learn, fun, family friendly,mildly competitive game. It's like chess, improved, and simplified. If you play 2 players and it takes about 20, 25 minutes, probably not even that long. The main gist is to score points by building towers, moving knights, and getting "up to level" with the king, you get 5 actions per turn and certain things cost a certain amount of actions.You also get a certain amount of tower parts per turn. There are 3 phases and a scoring after each of them. The person with the least points places the king for the next phase. You get 5 knights for the whole game, and that's really it (other than movement rules etc.)I really love this game,so does my family, and I wouldn't be surprised if you and your family did too!

Note: this review refers to a different release of this product.
by John M.
Excellent 3D Building game!
January 04, 2007

Ok so I've played the Spiel des Jahres games from 1999 (Tikal), 2000 (Torres) and 2001 (Carcassonne). I currently own almost every incarnation of Carcassonne, plus all of it's various expansion sets, and I now own Torres. Soon I will get Tikal... and I'll be reviewing that game soon too. Plus I'm thinking I need to put together a shopping list here with all the Spiel des Jahres winners from 1978 to today.

I love games where you have lots of kewl pieces, and get to build things. Carcassonne is a neat builder game, but only in 2 dimensions, that is to say laterally (or flat) only. In Torres you get to build laterally and vertically. It's relatively simple to learn the mechanics, however getting down a decent strategy could take several games, or even several gaming sessions to find one that works best. Players are given a set number of castle segments based on how many players are in the game. There are several rounds per turn, and 3 turns per game. Players in turn use their action points to: place new castle segments, move an "in play" meeple, or to put "in play" a new meeple from their supply. It's best to place as many of your castle pieces as possible. Left over castle pieces are held over to the next stack and can be placed during the player's next turn. To put it mildly if you "hold over" too many castle pieces it makes it difficult for you to score more points, and build your own castles up. However! It is possible to "leech" points from another player's castle, so perhaps your strategy might be to move and position your meeples to steal (or leech) off your opponents hard work. But it's a lot harder to this than it is to build your own castles. And given the limited amount of action points you get per round, it's best to get as many castle pieces on the board as possible.

The king adds another layer where players who can get into the castle where the king is, and be on the same level as the king meeple, can score extra points. There are action cards which also add another dimension allowing players to jump over opponents meeples, and other special abilities allowing for more scoring opportunities. And there are a few optional scoring cards to add yet another layer of scoring for the more advanced player.

Overall, this is one hell of a game, it can be fast paced, depending on the number of players and their skill levels, but as you play it, the games will become faster and easier to finish. Not a very good travel game, there are far too many pieces to loose, and is certainly not recommended. Although it travels well to a friend's house for a game session, don't take it out on a hike. As befitting a Spiel des Jahres game... 5 stars.

Note: this review refers to a different release of this product.
Torres: A Quick Review
May 23, 2006


Torres is a tactically challenging and very intelligent game by Wolfgang Kramer and Michael Kiesling (Java, Australia and many more). The new edition, published by Rio Grande Games is gorgeous, this is one of the best looking games in my collection, and one of the most stimulating. The very clever movement of the Knights means that every game is bound to produce a move or two that takes the breath away from the other players, being responsible for one of those moves is one of the most satisfying game experiences you can have.

Watching the teetering towers grow and the knights move about makes for a very enjoyable game that is both intelligently challenging and aesthetically pleasing. There aren’t many games I have played where players are up and down in their seats all game (to better see what is going on), and where they are glued to what is happening on the board.

The theme in Torres is weak, but if you can put that aside and look at it for what it is you will find a very enjoyable game. In Torres players make use of an ‘action point system’, where players spend their allotted action points on the various actions available to them, all his means that every turn is an agonizing process of attempting to choose the most cost effective actions for you during your turn. Each turn in Torres is gripping and tough, because of the variety of actions available and the limited amount of action points you receive to spend every turn, you always want to be able to do more than you can when it is your turn, and this makes for a tense and challenging game. Torres is one of the best scaling games I own – meaning that it plays well with 2, 3 or 4; most games don’t scale anywhere near as well. The player aids are useful and informative and the action cards easy to use without reference once you have read their descriptions in the rulebook. One of the great sides to this game is the fact that it doesn’t take long to play, even with the full compliment of players, which means you get a full dose of rewarding play in quite a short time – which is great.

In Torres there is also a set of Master Cards – which provide a range of optional scoring rules for the game. These Master Cards mean that Torres has a huge amount of re-playability, you can play with none, or with as many as you like, and each inclusion alters the game just enough to provide a new challenge for the players. Torres is one of the cleverest and most thought-provoking games in my collection; it is a gorgeous production that looks so good you often want to leave all the little towers standing – especially if you built the largest! If you love thinking games, or abstract games like Chess or Go, then Torres is a game you will enjoy immensely, and that will reward repeat play.

Note: this review refers to a different release of this product.

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