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Knights of the Rainbow
 
 
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Knights of the Rainbow


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Ages Play Time Players
10+ 30-45 minutes 2-6

Designer(s): Aaron Weissblum, Alan R Moon

Manufacturer(s): FX Schmid USA

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Product Description

Knights have assembled from all over to challenge each other using force, magic, and honor. You prosper by your own decision, your own hand. Either you will force your opponents to submit or they will force you to submit to them.

Chivalry is not dead. It's alive and well right here. So color yourself lucky to have found this game. The King awaits his champion.

Product Information

Product Reviews

 
 
 
 
 

Average Rating: 3.5 in 2 reviews


 
 
 
 
 
by Mark U
Fast, Fun, Many Choices!
November 25, 1999

This card game, co-designed by Alan Moon, is highly enjoyable. You are constantly presented with a lot of very fun choices to make. Sure, the hard core card players will call this light fare, but give it 4 stars for the fun factor! Much better than Bohnanza, if you ask me.

 
 
 
 
 
by Tash
it needed more
January 16, 2000

Basically with this game you have 'abilities' according to how many cards you have in your holding of each colour/type. For example if you have the most red/force cards (you can also tie with another player) you get to use that ability which is in this case; to eliminate 2 of your opponents strength chips. Green/strength cards enable you to gain a strength chip, yellow give you gold. Magic/blue cards enable one to swap a card for another of choice in the deck or throw out a card of your opponents (at the expense of one of your own). There is also 'Misfortune' and 'King's Favour' which come up I think at least 6 times in the deck which cause you to make a choice in eliminating 2 strength chips/2 gold, or lose a card. It's the opposite with king's favour. These affect you depending on if you have honour/purple cards, and 'rainbows'.... There is also an opportunity to buy cards etc etc... Confused now? well there was a desparate need for reference cards which would have saved us the continual re-reading of the rules in order to figure which cards did what!

This game had potential as the concepts, the theme and the game mechanics were quite good... but there are two what I believe to be serious failings:

One is that a person can be knocked out of the game very quickly and left to 'twiddle their thumbs' whilst others continue play.

Two; it is almost totally luck-based contrary to the description on the back of the box. A player who is unfortunate enough to not be able to pick up force cards nor strength is often dead within minutes of starting--depending on how competitive the opponents are.

Oh and another thing; the production of the cards wasn't brilliant; the printing out of line and blurred etc... but as someone pointed out; what do you expect for $10?

Oh and this game doesn't work for two players.

Despite the above I actually don't dislike this game; I just think that you have to choose your opponents carefully and expect a light quick game with limited strategy; I was almost going to say that it would be a good game for kids because of this limited stratgey element but I doubt that their tendency for competitiveness would make it work. (Do boys ever grow up? -oompf- sorry).

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