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Unleash the ultimate game experience for 4 to 6 players. With its hilarious set of rules and the colorful characters who try to circumvent them, this game is a timeless classic. Here are just a few of the pitfalls you may face while playing this game:
Cheating: Upon drawing the "Cheating" card, you will immediately go to trial and face charges of cheating.
Product Shortages: There is a limited amount of products in each store. When a store runs out of stock of these products, you may have to resort to other means to acquire them.
Taxes: Draw the "Pay Tax" card at a time when you are short on funds and you will find yourself in court facing tax evasion, and possibly hauled off to the slammer!
The Pit: You will know the true meaning of desperation if you ever fall prey to the PIT!
Burglary: Crime doesn't pay... right? Don't stray too far from home, or you may find out all too quickly how many players may be willing to test this old adage!
Pilferage: Keep an eye on your store. Although you may have products to sell, this doesn't guarantee they will leave the store sold.
The Bluff: Ah yes... the Bluff. This card is so outrageous, mere words cannot describe what the bluff card will mean to you and your friends in a game of PLUNDER!!
If you didn't have a sense of humor at the beginning of a game of Plunder, you'll have one by the end, or you're just a hopeless person! As outrageous (I prefer 'unique') as the game is, it is also very realistic. Sure, the average person doesn't have a shop selling seahorses, but there are many subtle parallels to life. It is complex and full of surprises, just as life is. Everyone is basically after the same thing, and all must use whatever means necessary, even if it means breaking the law to get it. And you are expected to 'cheat' just as we all cheat in life at various times! (How about that 'as long as it's not more than 10 miles over the speed limit rule you have???) The question is whether or not you'll get caught, just as in real life, and whether or not your consequence will be just. This game defines 'comic relief', though it must be understood and accepted from the start that it is not fair, just as life is not fair. Through play of this game players (or observers) are offered the chance to laugh at this fact and contemplate the absurdity of it all.
Another reason I love this game is that it's fun regardless of one's age. Our 7-year old can enjoy it as much as our grandmother. While silly and outrageous, it is basically simple, but complex enough for those who like a challenge. The strategies for winning are numerous and depend on the exact game being played, so it is ever-interesting. And if players weren't friends prior to playing, they will be by the end through empathizing with each others' pitfalls and successes.
Patience is required while learning the various rules, but a terrific rule booklet is provided. Once you've played a couple of times, there will be no end to your fun -especially in introducing it to unsuspecting (and unchaste) persons!
This game is a lot of fun with a large group of people. There are many twists and turns of fate, so that no player is ever out of the running. It's very cleverly conceived, and it's a game that you don't get tired of. A good combination of strategy and luck.
We have been playing this game for 6 years now. We have introduced this game to family and friends and have had everlasting fun. The game is never the same. It is like playing a different game every time. For a good time and lots of laughs you have to play this game.
Back for an encore is the best of last year's low-budget productions, which we heartily endorse for an evening of laughs. Can you purchase the four required items and bring them home safely to win? No! Trespassing, Burglary, and Mugging are the keys to your survival. Despite the harsh penalties for captured crooks, this world of crime will develop into a hilarious farce as everyone races to protect their goods while scheming to steal others'. You'll earn a handsome prize in the contest at the creators' website (www.usaor.net/affiliates/plunder) if you can give the best answers to 11 penetrating questions about the game no later than April 30, 2001. Don't thieve home without it!
Forget The Three Stooges and The Twilight Zone. There's nothing wacky or eerie about this neighborhood, or so it seems. What could be easier than shopping for the four items you need and taking them home one at a time to win? Ha! Soon, you will be just another confused actor in a hilarious farce, as shops close and everyone from the Governor down resorts to trespassing, burglary and mugging. Can you steal before the owner gets back to his walkway and you're arrested, probably staying in jail for several turns? How safe are the goods in your house? How did you end up on the Warden's Walk, rolling the dice between hopes of escape and the terror of maximum-security imprisonment? What a combination of confusion and fun!
We wish the inventors all the success they deserve to enable them to produce a sturdier board and equipment to withstand the amount of play their product is likely to see.