Devil Bunny Needs a Ham
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You and your friends are living pleasant and complete lives in Happyville. You are highly trained and well-paid sous-chefs, who have decided to climb to the top of a tall building, as fast as you can.
Devil Bunny Needs a Ham. And he's pretty sure that knocking you off the building will help him get one.
Perhaps he is right. Perhaps he is not.
Game Synopsis: You can play two versions of this game, depending on the number of players you have, and how long you want the game to take. Each player takes either two or three counters, and rolls two or three dice to move. You are scaling the building carefully, hoping that the randomly-jumping Devil Bunny won't knock you too far down when he inevitably lands on you. How do you do this? By always making sure there's someone below to catch you.
Devil Bunny Needs a Ham is a quirky little strategy game that plays surprisingly well, despite its ridiculous trappings. After all, how much of a story do you really expect for two bucks?
For a couple bucks, this is a great game. Its concept is simple to grasp, there are no loopholes to patch up, and the gameplay is clear and concise. But without cards, or even graphics on the gameboard, this loses some replay.
Actually, it will take you several games to fill in your strategy, and can be played many different ways with viable results--which in my opinion makes for a good game. However, the game can tend to bog down once you start rolling multiple 6s, and when there are three players or more, 3 dice will do this occasionally. But, these tendencies are not 'deal-breakers' for me.
What drops Devil Bunny Needs a Ham down in my opinion is that when you introduce it to new people, there's a moment when the others look at you, look at the plain, non-graphics'ed gameboard, and express some doubt. But overall, I'd give this a three. Certainly worth the money if you're already ordering something else.