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Finish Lines

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Product Awards:  
Mensa Best Mind Game Award
Best Mind Game, 2000

Ages Players
13+ 2-6

Manufacturer(s): Games For All Reasons

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Product Awards

Mensa Best Mind Game Award
Best Mind Game, 2000

Product Information

Product Reviews


Average Rating: 4 in 1 review

Not a bad... game
September 23, 2005

Finish Lines is a simple game to teach and to understand. This gives it a wide appeal to most everyone. Here's an overview of the gameplay:

Every player (or team) selects a colored pawn which they place on start. There is a line on the outer edge of the board in each color, and the player who picked that color pawn should sit near that line. On your turn you roll the dice and move counter-clockwise around the board.

There are six different kinds of spaces. For five of them (Literature, Timelines, TV/Movies, Music, and Quotables) you are read a card in the corresponding category. The reader reads the first part of a line ("The only thing we have to fear is..."), it's up to you to guess what the rest of the line is ("...fear itself."). If you are wrong nothing happens, if you are right you get a little wooden square that you place on your colored line. The other spaces are action spaces that cause one-time effects instead of getting a question (i.e. gain a tile from another player, lose a turn, etc.). The winner is the first person to cover their whole line.

The good side of Finish Lines:

  1. It is so easy to open the box and start playing within seconds. Virtually no explanation is needed, even for first time players.

  2. People who don't know trivia will still recognize a lot of these lines so they like this much better than a standard trivia game.

  3. If you don't know the answer sometimes you can logically deduce the answer just based on the first part of the quote.

  4. An expansion pack was released which offers a ton of extra question cards.

The bad side of Finish Lines:

  1. Some of the quotes are so difficult that it seems unfair. One person may get a quote from an obscure novel, while the next player might get a nursery rhyme. Although, this all seems to balance out over the length of the game.

  2. Speaking of which, the length of the game is a bit much. It occasionally starts to wear out it's welcome. Unless playing with teams, I recommend reducing the number of tiles needed to win.

Overall, Finish Lines is a fairly good twist on standard trivia-based party games. I get regular requests to bring this one for group game nights. It is not a bad choice for a party game in groups of any size.

Other Resources for Finish Lines:

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