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Weight: 995 grams
Average Rating: 3.2 in 4 reviews
This is a COMPLETELY beer & pretzels game. There is no strategy. At all. None. Zero. Nada. Zip. That doesn't stop it from being fun, however.
I have yet to play a game of Dungeonquest where anyone didn't have a good time with it. They all took it for what it was worth - a hang out and talk while you're tromping through the dungeon game, that involves lots of laughing.
There is little interactivity, which I don't usually enjoy, but the turns are so quick it really doesn't matter. Even when it's not your turn, you pay attention to what the other people are doing, not to plan your move, but to hope that they get dumped on and to watch their face when they draw a bad tile or get creamed by a trap or bottomless pit.
When your opponent gets into combat, you can become involved by playing the part of the monster in a rock, scissors, paper game, and this too is great. Wittling your opponent down by 3 or 4 life when all they have to do is cause 1 to end it is nothing but fun.
The only two drawbacks to the game are its current unavailability, and the number of components. For a light fare game, it can take some time to set up since it has like 7 or 8 decks of cards and a bunch of different counters.
All in all, if you can get your hands on a copy of this game, do it. You won't be disappointed if you take it for what it is - a silly, fun dungeon adventure for hanging out with friends.
DungeonQuest is one of the earlier tile-laying games. No two games are alike. I found that the game is fun despite it's almost complete reliance on luck. I take the game for what it is: a light game for a break from serious gaming and, more importantly, a great game for kids and casual gamers.
The most inventive qualities of this game are:
- It can actually be played by 1 player if you really can't find anyone to play with.
- There is the possibility that no one will win the game if no one gets out of the Dungeon by nightfall.
This game has excellent replay value and the quality of the components is good.
I offer a counterpoint to the negative review posted here. DungeonQuest (DQ) is an excellent game for what it was designed to be: beer & pretzels, light entertainment with loads of laughs for people who can play a game without taking it seriously. This is not a strategy game. It is 80% luck. If you take offense at losing a game due to random die rolls (or tile draws, in the case of DQ), you will not like this game. Heck, if you take offense to losing a game, no matter what the reason, you should probably steer clear because you are bound to lose much of the time in DQ; that is just the way the game is set up. Enjoying DQ requires more of a role-playing mentality than most board games: it isn't winning or losing that is important, it is the fun you have making the journey.
To give a little more detail on the game mechanics: DQ is a fantasy game where up to four people attempt to enter a dungeon, get to the central treasure chamber (guarded by a dragon), steal items of value, and escape with their lives. Each turn a player moves one space in the dungeon. If the space has not been traversed before, the player draws a tile and places it on the board. The tiles represent corridors, traps, rooms, etc. Rooms can be occupied by monsters (who fight the player), traps, treasure, or artifacts (which help a player survive). Players try to make their way to the central treasure room (which sometimes they may not be able to do, depending on the tiles they draw) and steal items there without waking up the dragon. If they succeed, they then try to make it out of the dungeon alive. There is a timing mechanism which limits the game to a certain number of turns (26?). Anyone left in the dungeon when time runs out dies.
Combat is handled by a simple rock-paper-scissors system. Characters have unique stats, abilities, and/or equipment which can give them an edge over other characters in certain situations. An expansion to the game, called Heroes of DungeonQuest, adds even more characters with more unique abilities. The expansion characters are a little tougher than the standard characters, so they have a slightly higher survival rate.
DQ serves up many interesting situations for players to deal with, and its random nature keeps the game fresh through repeated plays. Players have to decide when to use their limited resources (magic items and the like), when to take risks, and when to give up on trying to get more treasure and head for an exit before the sun sets (i.e., time expires). The chance of someone making it to the center room and out again isn't very high. Often all of the characters die, meaning there is no 'winner', unless you choose to make up your own criteria for success (who was closest to the exit or treasure chamber before dying, who had the most valuable treasure, etc.). As I said, DQ really isn't about winning or losing, but more about playing simply for enjoyment.
I recommend this game, especially for fantasy RPG players and people who like games with high luck / random elements. If you only enjoy strategy games, DungeonQuest is not for you.
This is a game that was as misguided as any I have ever played. While the production values are first-rate, I can honestly say that this is one of the worst games I have ever played.
Each of up to four players enters the dungeon at a different corner of the board, and tries to acquire lots of loot before exiting the board. The dungeon changes from game to game, as tiles are turned up to reveal the various traps and treasures. Sort of a systems-guided [page scan/se=0834/sf=category/fi=stockall.asc/ml=20]Dungeons and Dragons.
The only problem is that the game system was incredibly deadly, both to the player characters, as well as being unbelievably dull. I tried playing this game probably a dozen times over the course of 3 years, and not ONCE did I ever manage to make it out of the dungeon alive. I played conservatively, and yet died each and every time, in some grisly way. The same happened to every other player, as well.
Why would anyone play a game with so little chance of winning? To prove that it can be done? I'm sorry, but that isn't reason enough to subject oneself to this goober. Two thumbs firmly pointed downward.