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Store:  Strategy Games
Theme:  Business, Wine
Format:  Board Games


English language edition

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Ages Play Time Players
12+ 60-90 minutes 3-5

Designer(s): Christwart Conrad

Manufacturer(s): Rio Grande Games, Goldsieber

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Product Description

In this game, players acquire vineyards in 9 regions in Italy. Players choose from five kinds of grapes when they first start buying in a region, but not all grapes grow in all regions. The players then sell their wines by type, driving prices down for everyone. Players also have the opportunity to affect the price of the wines in other ways.

Product Information

  • Designer(s): Christwart Conrad

  • Manufacturer(s): Rio Grande Games, Goldsieber

  • Year: 1999

  • Players: 3 - 5

  • Time: 60 - 90 minutes

  • Ages: 12 and up

  • Weight: 1,480 grams

  • Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in English.

Product Reviews


Average Rating: 4 in 13 reviews

Good buying/selling game
December 30, 2001

The game takes a little getting used to but then plays smoothly. I disagree with earlier comments:

1) The market moves very rapidly, too rapidly for any real strategic planning.

I don't agree. You know who is strong in a particular group. If you have competition, you better plan to sell ahead of them. The way to do that is to SELL LESS WINE the previous turn. Then you will go before them (albeit $200 poorer) and sell the wine and undercut their profits. In fact, if you depress the price enough, your opponent will be forced to sell his other wine and raise the wine you just sold.

2) It is not really a simulation at all; it is more an abstract game.

Got that right, and neither is any German game a simulation. They are all abstract games with light themes. I like simulations (wargames and science games like American Megafauna), and I like Euro games. Settlers of Catan isn't a simulation. I can't think of any Euro ([page scan/se=0130/sf=category/fi=stockin.asc/ml=20]Ursuppe included) that's a simulation. Its not a pure abstract game like Siesta.

> Every year you do not generate more wine, nor does unsold wine do you any good later. It is more an abstract representation of territorial change. If you are looking for anything vaguely economic, look elsewhere.

The theme is not 'realistic'. But the buying and selling mechanism is ok. If there is a large sale before you come to market, the price will be depressed.

3) There is too much kingmaking going on--affecting the market, choosing which regions to go after, etc. are all more oriented towards who you are helping next rather than yourself. It feels like a lot of turns are really deciding who you want to help out, which is fine, but does not lend itself to strategic play beyond politics.

The last turn certainly has the kingmaker problem. Other than that, its not a big deal except with a vindictive player, and that's true of any German-style game. To avoid the kingmaker problem to some extent, try to maximize your score or relative position.

by Jay
Good to the last drop
May 13, 2001

As both an economics major and a wine lover, the initial appeal of Vino was obvious. I thought that I would give Vino a try. I'm glad that I did.

My gaming group slowly realized the complexity of the game mechanics. Where to buy? What to grow? How much to buy? How much to sell? Do I buy all of the public vinyards in a region to deny the lucky loser his spoils? There is no end to the list of questions.

We did not find that the market moved too fast for long term planning. If you are selling a grape variety and you come to the market after a large quantity of that variety has been sold, the price will be depressed. If you come with a different variety, relative scarcity indicates that the price for your variety will be higher. If several people are producing your variety, you can choose to continue to grow that variety at a reduced price, or you can choose to grow a new variety. This is free market economics at work.

The public vinyard giveaways and the beautiful components all add to the enjoyment in playing this game. Highly recommended.

by Greg
July 06, 2000

The game is a lot of fun, with several tough decisions per turn. There is no clutter and the game plays smoothly. The consequence of an action may not be apparent for a turn or two, but pay attention. By watching the other players you can estimate their next turn's actions and plan accordingly.

Beautiful components. No problem telling any grapes apart because you just read the type next to the region. Even if you are color blind it will have zero effect on play.

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