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Yukon Company
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Store:  Strategy Games
Theme:  Arctic / Winter
Format:  Board Games

Yukon Company

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Designer(s): Dirk Henn

Manufacturer(s): db Spiele

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Product Description

The new game from Dirk & Barbara is more expensive than normal from this small company, but the price reflects the extra material needed to play the game.

The theme is the great gold rush of Alaska at the end of the last century. As a trader you are dealing with six goods (petroleum, wood, food, etc) which you buy in a central market and deliver to one of four camps. To do so, you have six cards worth 1,2,2,3,3 and 4. The cards show a number (their worth), a combination of goods, a destination (one of the four camps) and a letter from A to D.

In each round you play four of your cards: The first is used to buy Goods (shown on the card) from the stock at randomly determined prices (changes are known one turn in advance). The second card is played to determine the destination camp, the third card is used to determine the goods you want to ship from the central market to the camp (all players use the same single ship). The letter of the fourth card gives your vote for a specific Event to happen. The voted Event might indicate a loss of freight, change in market price or--the end of the game!

Product Information

  • Designer(s): Dirk Henn

  • Manufacturer(s): db Spiele

  • Year: 1999

  • Players: 4 - 6

  • Weight: 678 grams

  • Language Requirements: Game components contain substantial foreign text. An English translation of the rules is provided.

Product Reviews


Average Rating: 4 in 1 review

May Very Well Turn Out to Be a Five-Star Game
December 05, 1999

Played just once, this new DB Spiele offering was well-received by all four (quite fussy) players. The theme is buy-and-sell five types of goods to gold miners at four different creeks. The buying prices at Dawson City and the selling prices at each creek fluctuate each turn, but for the most part you can see what's coming and plan accordingly.

Each turn you get six cards (you can buy two more) to perform four actions: buy goods, vote for the destination creek, load goods onto the boat for sale, and vote for an event. Managing these cards isn't easy. For example, you can buy three wood for $1 each and plan to sell them for $9 at Bear Creek, but if all the other players vote to go to Bonanza Creek which pays only $2 for wood, you'll have to wait to sell your wood until later -- and you'll still have to part with some other card to sell *something* at Bonanza -- like it or not!

The event cards provide some nice flavor -- minor catastrophes, bonuses and the like -- as well as the end of the game if a 'Gold Runs Out' card wins the event vote.

An interesting rule (which can become effective as early as the sixth turn) is that a player with a 16-point lead at the end of the round automatically wins the game (the requirement later shrinks to 11 points, then 6 points), so players must keep pace and also cast a wary eye on the leader's stock of goods -- and take care not to let him go to the creek of his choice.

The game is expensive, and its components are definitely 'homegrown,' but we all agreed we've just scratched the surface of this one, and everyone is itching to play Yukon again -- and we can't understand why it wasn't published by one of the big boys....

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