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from 4 customer reviews
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Two moose face each other across a river. Both want to get to the other side. In order to cross and keep their hooves dry, they step on rocks lying in the river. The players flick these rock-pieces with their fingers, in order to get their own moose across. Whoever reaches the opposite bank first wins this turbulent finger-flicking game.
Average Rating: 3.5 in 4 reviews
I saw this game at last year's WBC and picked up a copy. I am a sucker for games that require flicking such as Carabande or Crokinole. The Moose Game, as it has become known around here, has caught on in a big way.
I took it to work and it was a hit at lunch. We now engage in inter-departmental multi-moose competitions.
We have started placing objects on the table to make it tougher to cross and the games can become so spirited that it will draw a crowd who react to each shot.
I can't say enough about this game. It is simple but has a luck factor of zero and it can be taught in exactly 30 seconds.
Take a Moose to work and watch things grind to a halt.
Always looking for a new game to share with my young children, I took a chance on Elchfest. I admire flicking games like Carbande and Subbuteo and knew that they worked for my children (both under 7). Elchfest is far less compicated than either of those and was the easiest game to learn this side of Blockhead.
The game was an immediate hit at a kids' slumber party and was well-received a night later with adults. Though most strategies were discovered within a few plays, the game still has plenty of life. The age limit could easily drop to 5 or 6, and, yet, adults still will play happily, revelling in Elchfest's simplicity of play and marvelous absence of game materials.
Elchfest (Kosmos, Hermann Huber - 1999) is probably the most simple game of the Kosmos two-player series. In fact, it’s probably one of the simplest games I own. The game consists solely of ten pieces and can be played on any countertop or table. It’s a dexterity game, an unusual offering in the prestigious Kosmos line. The strategies are few, and the game is short as is my review. It’s a fun little dexterity game, but you can take it or leave it.
The theme of the game is two elk trying to cross a river. Each player is given an elk (about two square inches), a wooden figurine with two legs to easily stand it up. The elk is place on a “riverbank”, a wooden platform upon which the two elk are faced with the platforms a certain distance apart (basically as far as the players want it to be.) Each player places three gray wooden discs next to their riverbank, and the first player takes their turn.
On a turn, a player can flick two of these stepping stones (except the first turn - that player flicks only one.) The player must start by flicking the three discs on their side, after this they can flip any stone on the table. Players are trying to maneuver the discs to the front of their elk. On a players turn, during/after/before flicking, they may move their elk, putting its front feet on a stone; as long as both feet of the elk are supported by stones or the riverbank. If the Elk falls down either because the player set it precariously or a player accidentally shoots it off its footing, then the player who caused the fall has their turn end immediately; and the next player gets three shots! As soon as one player’s elk can set their front feet on the opponent’s riverbank, they win the game!
That’s the game in a nutshell. Here’s my opinion: the game is simple, quite easy to store and even the Kosmos two-player box seems large for it. One could easily get a small pouch for the pieces and voila - a travel game! The wooden bits are chunky and quite easy to handle with little rubber pads included. Everything is sturdy - the way it should be for a flicking game. The rules are in German (you don’t really need them after one play), but a translation is available at www.boardgamegeek.com.
If you like flicking games, such as Carabande, there is a good chance that this one will be up your alley as well. If you don’t like dexterity games such as those, there’s nothing that this one will do to change your mind. For a mindless exercise in flicking skill, this game is quick, easy to set up, and plays in a very short time. It’s a neat thing to carry around with you when you only have a few minutes to both explain and play a game. Other than that, however, there’s not much here. Elchfest is a fun game, but the fun lasts a short time and can be repetitive after a game or so. I think of it as a novelty item, a game that catches the eye but grows old after a couple playings. Is it worth buying? - I’m not sure, I would get it if I saw it on sale but not worry about it otherwise. If I want a great flicking experience, I want to play Carabande or Crokinole. This is like the poor man’s version of those fantastic games.
“Real men play board games.”
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Each player starts with a hardwood "riverbank" on which a moose stands, and three paradoxically movable stepping stones. Turns consist of flicking stones and, if possible, inching your moose across the raging waters; you must flick close enough to allow its front hooves to reach the next stone. The object is to get your moose to the enemy bank first. You may harass the opponent by flicking his stones, and even using them, once they leave their starting spaces, but be careful: Sending one of his stones off the table or striking his moose allows him extra shots. The farther apart the riverbanks begin on the table, the longer the game lasts. Arguably the most quirky of our Games 100 selections, Elchfest still requires a high level of digital dexterity and is delightfully intriguing.
This could be described in less than a paragraph, but I'm not repeating the mistake I made with Buffalo.
So, more than one paragraph it is.
And this is the third one. If you can flick a Subbuteo player, or a Carom striker, you will immediately assume the mantle of Elchfest Grandmaster, because this little offering from Kosmos is no more than an exercise in digital dexterity.
Each player lines up an island piece, an Elk figure and two discs (all the components are wooden) and proceeds to manipulate the discs in such a way that the Elk can hotfoot it to the opposite island. Once the discs have left their starting berths, they enter the public domain and can be flicked into position by either player. This allows a degree of subterfuge, and can leave an Elk stranded for a turn.
Ultimately, Elchfest will earn a merit mark if the technique appeals. I liked it, and my youngest son has become reasonably proficient. That, I think, is where the narrow market lies.