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In my discussions with Chris Bayliss regarding Rockets, he was keen to point out that this was "a family game". He need not have been so defensive, because I have played Rockets with adults, children and a mix of both, and all have enjoyed the experience.
The game's premise is slight, and simply involves moving "rocket" counters to the moon, by way of card play. Three moves are possible after the initial deal and placement. Play a card of a higher value, and move up the scoring path the difference between the two cards. A lower card provides two options. Either move down the difference, ie '6' then '3'--move down three, or take three cards (the only way to replenish a hand). The third possibility occurs when a card of the same value is played, and the player must then move an opponent up one rank.
I have played several games of Rockets, and each has provided a close contest. How on earth designers work out the mathematics in these situations is beyond me, but they do. Rockets is set off by excellent production standards, with even the small fold-up board working effectively. The card design is top-notch, and my only observation (NOT beef) is surprise that the dobbers do not look like Rockets.