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Enter an era of excitement and competition as railway and would-be-railway tycoons struggle to control the most efficient routes and important cities. Competition is fierce as these 19th century companies race to lay track and deliver loads to distant towns. Dampfross (German for steam horse) recreates this time period where rail empires rise and fall based on the success of their steam engines.
In Dampfross, each player acts as the president of a railway company. Play takes place on one of the four mapboards. There are special rules for each of the maps, but basic play is the same. There are two phases to each game--the Building Phase and the Racing Phase.
In the Building Phase, each player draws railroads on the mapboard. First the railroads must connect the cities together. Players try to connect as many cities as possible to accumulate credit, and to gain access to as much of the board as possible. Unfortunately, hills, rivers, and other players get in the way.
In the Racing Phase, players race their trains from one city to another. They use their own track without cost, but must pay to use other players' track. The first and second trains to arrive at a destination city are rewarded with credits to their accounts. The players may also use their credits to build more track.
At the end of the game, the player with the most credit wins.
Note: The rules provided are for the Schmidt Spiele edition, which differs slightly from the Laurin/Mayfair edition.