Ebola Monkey Hunt
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The scent of bananas and death lingers in the air. You step past the remains of a fellow researcher. A large disease-ridden monkey comes barreling towards you, followed closely by one of your colleagues. Only one question remains... Which one do you shoot?
Walk the halls with your trusty tranquilizer gun and pray you have enough ammo to make it back alive. Collect four Ebola-infested monkeys while avoiding infection, your colleagues and the dreaded Fatass Monkey!
This game is fun when you have a group of lighthearted friends, who think horrible diseases are funny.
Ebola Monkey Hunt is a race into a Research lab where all 4 of the research monkeys (infected with Ebola, by the way) have escaped into the hallways. Your job is to catch all of the varmints before they escape into the local town.
Your incentive is a very large grant (er... hush money) to capture them. Of course the alternative is a festering bloody death!
The game components aren't the best, but that is usually expected for envelope games. The game play can move slowly at times, but if surrounded by friends, it is still a fun time.
I recommend you get a biohazard suit if you want to play the LARP of this game.
Ebola Monkey Hunt is great fun for any small group of people with very few scruples. It's just that the componants included with the game are horribly sub-standard. Placebo Press needs to pay a visit to Cheapass Games to find out how to make inexpensive envelope games properly. That, or buy a better printer.
In the game, you are a research scientist who has been sent in to contain a lab full of escaped monkeys, all of whom are infected with the Ebola virus. If you're the first to capture one from each of four areas, you get your long sought-after research grant, and never have to work in the field again. If you fail, you probably died or something.
This is one of those games that's kind of fun by itself, but much more fun with the expansion. Hunt down Power Monkeys if you want to play. It adds several new monkeys and special effects to the game which make it a lot less painful to play. Still the same low quality components, though.
Each player has to capture four monkeys in the lab, and get them to the 'Cold Zone'. The board is a piece of paper with squares on it, with a maze-like load of walls drawn on. In games like these, all buildings have maze-like lay-outs.
Each turn, a player rolls 1d6, and moves that number of square towards one of the four places on the board where there are monkeys to be collected. First one with four monkeys in the cold zone wins.
So far, this seems to be like Ludo, and rather dull. What makes the game fun, is the cards. If a player rolls a 1 or 2, he picks up a card, as well as moving a small way. Bad die rolls for movement, therefore, mean more cards. The cards allow players to mess things up for each other.
Cards allow players to do things like puncture each others' bio-suits, and release airborne viruses. They also allow players to defend themselves, with such things as puncture repair kits and switching on the ventilation systems to rid the air of the viruses. Viruses, lack of oxygen, and a few similar predicaments, mean that a player will die in three turns, unless he can remedy matters, which when I played, he usually could.
Making things even more haphazard, is a second set of cards. These are the monkeys themselves. When a player picks up a monkey, only then does he find out what sort of monkey he has. I was playing with an expansion set which included lots of 'power-monkeys' which were advantageous to have. Most monkeys, though, make things very difficult in a variety of ways, for the carrier.
There are many ways, therefore, in which one player can make things tricky for another. Each player is also equipped with a dart gun, with which he can stun his fellows for a turn at critical moments. A good time to do this is when the victim is just about to deliver a monkey to the cold zone. Stun him and steal his monkey (but will he hang onto it, using his 'kung fu grip' card?).
Naturally, when one player has delivered three monkeys and is about to deliver his fourth to win the game, the other players all gang up on him. This is fun, but it means that the game can take a long time to resolve.
The components are of tolerable quality. The drawings of the monkeys and men in bio-suits are so bad that one wonders whether they were the roughs given to the artist, who instead of re-drawing them, just pasted them onto the designs. Players have to supply various counters for bookkeeping, and pawns or figures for their bio-suited characters.
The game is simple, fun, a bit too long, and has enough tactical skill to it to entertain a gamer for a few games. You wouldn't want to play two games on the trot, though.