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Jumbo Grand Prix
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Store:  Card Games, Family Games
Theme:  Automobile Racing
Genre:  Set Collection
Format:  Card Games

Jumbo Grand Prix

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Ages Play Time Players
8+ 30 minutes 2-5

Designer(s): Reiner Knizia

Manufacturer(s): Jumbo International

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Product Description

An exciting card game for fast racing drivers. Before you can win the race, you first have to collect a complete combination: tyres, a body, an engine and not forgetting of course the driver. The one who collects the fastest combination wins the race. But... every race gives a different number of points, so it is important that you make your best combination for the race with the most points.

Product Information

  • Designer(s): Reiner Knizia

  • Manufacturer(s): Jumbo International

  • Year: 1998

  • Players: 2 - 5

  • Time: 30 minutes

  • Ages: 8 and up

  • Weight: 196 grams

  • Language Requirements: Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).

Product Reviews


Average Rating: 3 in 4 reviews

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Just plain fun.
March 31, 2003

This game is easy to learn and easy to play. If you have younger kids who like cars then they will enjoy this game. So it's not very in depth and only divides the cars into 3 parts, Body, Tires & Engine. But it's still fun and it's a bit of a challenge as you have to decide what cards to keep and what to throw away. Just the pictures of the race cars kept my kids interested long enough to want to play the game.

A good filler game, especially those interested in racing.
February 14, 2001

Our game group opens or closes with this quick, fun game at least once a month since we got it.

No, it's not Knizia's best, but it's got his signature in it with several subtleties. This game is best played with 4 or 5, and we made our own optional rule for 6.

Not the jewel of the Knizia crown
December 27, 2000

Anyone who has read many of these capsule reviews will notice that I am a pretty big fan of Reiner Knizia. While I think he is the most talented designer in the field of strategy games, he does have occasional misfires on his long resume'.

Jumbo Grand Prix is marginally similar to Lost Cities, which is a fine game with lots of subtle, tough decisions. In Jumbo Grand Prix players start with a hand of four cards and over the course of four rounds, they each discard a card and draw two cards (either from the deck or discards); or draw only one card and hold all the others. After the fourth round, a set is made with one card from each of the four suits. There is a little bit of Knizia-arcane scoring here, but basically the highest valued set gets the highest prize, and so on.

With only four rounds to complete a set and very few cards to choose from each round, there is too much randomness in creating a 'car'. Making sure that the four remaining cards are a good foundation for the next round is even iffier.

The game is decidedly light, and will probably appeal to those who don't want to have to think too hard to play a card game. For those of us who want and expect more, Jumbo Grand Prix just doesn't make it.

Knizia takes a day off
January 27, 2001

Well, what can I say... when Dr. Knizia puts his mind to it, he has created unquestionably some of the greatest games of the last 10 years (for which I hold him in great respect and am personally eternally grateful). When he mails it in, though, we get some of the most indescribably boring games I've ever played. Jumbo Grand Prix would be in that latter category.

With essentially no player interaction, virtually no decision making, an appalling lack of any connection at all to auto racing (or anything involving cars and/or track), and nothing to engage the brain, there is basically no reason to play this game except as filler if you're tired of everything else. It's vaguely reminiscent of For Sale in some ways, except that it's much worse. It's also somewhat similar to Knizia's own Zirkus Flohcati, itself a rather pedestrian and uninspired design--but still better than Jumbo Grand Prix.

Sorry, but I just can't think of anything good to say about this game other than that it's short. I am always somewhat traumatized to see a smaller company take a flyer on a mediocre Knizia game in the hopes of cashing in on his name recognition, but what can you do I suppose.

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