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In the underground realm of the goblins, frustration abounds: All your gold has disappeared! A sneaky troll named Goblin got hold of the yield from a century of hard work and hid it somewhere in the endless labyrinth of tunnels and shafts.
But there's still hope: Laurin the Magician is willing to help find the gold treasure with his magic wand and return it to its rightful owner.
The player who brings the gold back to the light of day with Laurin's help wins the game.
Laurin's powerful magic:
If the magician loses the gold on his way, he lowers his magic wand. As soon as he finds it again, he raises his wand without batteries or other outside energy!
After doing a little research about this game, I bought it for a friend's 8 year old daughter for Christmas. After translating the rules, I discovered it's quite simple, and after explaining the rules to the kids--which took all of two minutes--they were off and running. They love it, and they've been playing consistently for over a week now.
The game consists of nine plastic squares which are inverted to form one large square, which the game board sits on. The plastic squares all have 'nipples' on the top sides that form anchors for the gameboard, and the squares have walls on the bottom side that form an invisible maze. Setup requires placing the nine squares down on top of the 'treasure' magnet, which sits in the center of the square, placing the gameboard on top of the large square, and setting 'Laurin the Wizard' on top of the square in the center, right above the 'treasure' magnet.
Laurin has a magnet in his base, so when he's above the treasure magnet, the treasure is lifted off the table and glides along the bottom of the plastic squares as Laurin moves. However, when Laurin bumps into a wall (a 'troll') on the bottom side of the squares, he will lose the treasure and his arm will fly up.
Each player chooses a corner of the board and then takes a turn trying to move Laurin with the treasure to their own corner of the board. As long as they don't bump into a 'troll', they can continue to move from intersection to intersection. However, if they do bump into a troll, the player must return Laurin to the intersection where he last had the treasure and place a troll marker between the two nipples on the board. The next player then takes his turn and controls Laurin.
In this way, the maze takes shape and the players must try to remember the paths that earlier players took to get to Laurin's current location, so they can retrace the steps to their own corner in an effort to get Laurin closer to that corner. Not all trolls between two points will likely be discovered, so players must note where Laurin has been moved successfully by other players.
It's a simple game, but it keeps children in the 6-10 range very entertained, and it's fairly entertaining for adults as well! The nine squares can be rearranged and aligned in four aspects each, allowing for a good number of possible mazes (9! x 4! possible mazes, I believe?). Knowledge of German is certainly not needed, once you know the basic rules.
Definitely worth the money!