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You are invited to the royal tournament. Take your place and enjoy a completely new, ingenious mixture between board- and card-game! With your cards, you try to take tricks. This is how you win royal power and influence on the game board. But beware! Everyone else is trying to win tricks for themsleves -- thus the tactical nature of the game!
From the first deal, the simplicity of this game allows anyone to play and enjoy it. The constant shifting of trump forces players to use unusual strategies and keeping one's eyes on the playing board is a must.
We have owned 2 copies of this game and still find new fans for it around our table. A game that should be reissued immediately!!!
I have few games that are always successful with each of my various groups of friends. Trumpet is one of those consistently well-received games.
It is easy to learn, which my non-gaming friends enjoy. It offers a nice mixture of luck and strategy, which makes it appealing to people of all skill levels. And it allows for conversation during the game, which makes it appropriate for social situations, such as holiday gatherings with relatives.
I bought the game after it was rated GAMES' top choice several years ago, and I've played it so often that the cards are beginning to wear out--a strong testimonial to its replay value. I've bought several used games to give to friends who wanted their own copies.
I'd strongly recommend this combination card/board game to anyone who wants a fun, interesting, well-rounded game.
Trumpet is one of the first card-board games I ever owned and it remains a favorite over the past 8 years. I first saw it as Game of the Year in 1991 (Games Magazine).
I think it successfully blends luck, strategy and fun so that experienced and novice players have a equal chance of winning. Almost every person that I have introduced this game to has found it easy to learn its nuances and strategies.
Its only weak point lies in the situation in which someone gets really far behind the rest of the pack--this player can experience frustration because they are so far behind and will never catch up--too bad there couldn't be a rule to allow a player to catch up to the end of the line instead of 'choosing trump'.
All in all, a great game that should be a part of any serious gamer's inventory.
Trumpet is a mostly typical whist-like trick-taking game. The difference is that for most of the game, every card is a trump of some kind!
There are six suits numbered from 1 to 11 and three 'supertrump' cards that beat all others. The game begins with no trumps at all; when a player wins a trick their counter moves forward one square on the board. The board is essentially just a scorekeeping mechanism. Pieces skip over occupied squares so it is quite easy to go from last to first with judicious play of cards and a little luck. Whenever a player's piece lands on a square marked 'choose trump', that player picks one of the six suits and nominates that suit as trumps (there is a ladder area on the board for documenting what suits are trumps). Play then continues until another player lands on a 'choose trump' square, and then one of the remaining suits is chosen to act as an even more powerful trump than the first. This goes on until all six suits have been chosen in an ordered ranking of trumps. Now landing on a 'choose trump' square entitles you to switch two suits on the ladder.
What this means for game play is that there is little point in holding on to cards of the highest trump suit, because they may not remain high for much longer. It forces you to play differently than in most fixed-trump games like Bridge or [page scan/se=0223/sf=category/fi=stockall.asc/ml=20]M, to get your cards out early while they are still worth something. Because of the occupied-square-hopping rule, it is also sometimes advantageous to give an opponent a trick so that you can then leap over them onto a 'choose trump' square (and deny them the opportunity at the same time).
At the time of its introduction, Trumpet was a novel take on the somewhat dull trick-taking genre of the day. Even now it is interesting and still worth a try.
I have been reading GAMES magazine for a lot longer than I care to admit, and I have always looked forward to their holiday list of the 100 best games of the year. The game of the year award has usually gone to somewhat lighter fare than I normally prefer, but there have been some winners, like last year's Aladdin's Dragons.
Some years back, however, they made a dreadful mistake by picking Trumpet as their top award winner. I bought it on the strength of that award, and I was sadly disappointed by the game. The components were rather cheap, and the gameplay itself was, well, DULL. This was a trick-taking game with very little that was new, innovative, or even fun.
Fast-forward a few years, and as I sit here going through a list of trick-taking games, I see that Trumpet is once again on the market, but at a HUGE cost. I was horrified. Five dollars or so would be about all that this goober is really worth.
Don't blame Funagain, though. Sometimes smaller game companies license the use of older games. With short print runs, the cost of licensing has to be spread across fewer units, and therefore the price goes up. In this case, the cost of the license has assuredly put the price of the game far outside the realm of return on investment. I occasionally nominate a Best Bang for the Buck award winner, like Pico 2 or Verrater. Sadly, Trumpet would be at the top of my list of Worst Bang for the Buck losers.
Not recommended, unless your name is Bill Gates.
This game once received Games Magazine's 'Game of the Year Award'. All I can say is find out what the editors of Games Magazine were drinking when they tested this out and have a case delivered to me. This game is simply not that much fun, not that interesting and I can't believe it's still on the market. Now I have several games that I would describe as 'light' or 'Family Fare' which I love all the same. This is just not worth the bother!