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from 14 customer reviews
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In the beginning, the companies are small. But they grow. And merge. And reform. And merge again. Those who buy the right stocks and merge the right companies thrive. Those that don't, fall behind.
This classic business game has never looked better. An all plastic board with plastic tiles that fit snugly to it add a three dimensional quality that brings the game to life. Now corporations are capped with skyscrapper roofs that create a mini skyline. The companies have been renamed to reflect a 21st century economy but no rules have changed.
The game can be learned in minutes. Which tile to play, which company to invest in, and when to merge two companies is a skill that takes many games to master.
I have played Acquire for almost 30 years, but when I first played the game I did not like how it can constrict certain players. I went through that first game with no money and no involvement in the game. It didn't seem to fun to me.
I altered some rules to help keep all players involved, even when they don't have money, and restricted the ability for players to acquire stock through "chance" opportunities.
These adjustments have allowed our family and friends to cherish this game for years. I was urged by my sister a few years ago to make these rule changes available for everyone. So I did as "Lloyd's Rules of Acquire."
Hasbro has decided to moth ball the game and doesn't even list it on it's website. They feel there is no demand for financial wealth games in todays market.
Enjoy this game as it is and will always be one of the best games ever.
Acquire has been in my family for over forty years, and it never grows old. The youngest players in our family started playing at age 5 (playing on a team with an adult) and could hold their own playing by themselves by 7 or 8.
Acquire is an ideal mix of strategy and luck (about 80/20) and the rules are simple enough to fit on the box lid. It definitely fits into the category of "a few minutes to learn, a lifetime to master."
Acquire became a house favorite in college, and we would have marathon sessions into the wee hours. One of the best features of the game is that it has a finite ending point, and even the longest games only last 90 minutes, although it can easily be played in under an hour. We even tracked results and kept records for biggest wins.
The game plays well for three and is ideal with four, but works fine for up to six and as few as two.
I cannot recommend Acquire enough!
A friend of mine turned me onto this game under the name of "Power Players", a Mac version of Acquire. That was ten years ago. I have since turned my entire family and several friends onto the game. It's gotten so bad (or good, really) that we have a tournament at my parents house once a month, on Sundays, after church, (in the rain, with the radio on,.......)