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Store:  Strategy Games
Edition:  Diplomacy
Series:  Diplomacy
Genre:  Negotiation & Diplomacy
Format:  Board Games

Diplomacy


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Ages Play Time Players
12+ 240 minutes 3-7

Designer(s): Allan Calhamer

Manufacturer(s): Hasbro, Avalon Hill

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  • Please note that due to manufacturer restrictions, we are unable to ship HASBRO products outside the United States.

Product Description

The premise is simple: conquer Europe through diplomacy, negotiation, and stategy. It is the turn of the century and seven Great Powers of Europe are gathered around the negotiation table. Whom do you trust? What do you promise? When do you strike out on your own? Do you stab your ally before you are stabbed first?

In Diplomacy, there is a period of negotiation, followed by a order-writing phase and only the written orders matter. There is no luck in Diplomacy. No dice. No randomness. Only the ability to manipulate friends, outguess enemies, and persuade neutrals.

The new boardgame features all metal pieces for Fleets and Armies and comes with markers to identify which power controls which supply centers. The board has been gorgeously repainted and the rulebook has been rewritten with color examples to make rule adjudication simpler.

Product Information

  • Designer(s): Allan Calhamer

  • Manufacturer(s): Hasbro, Avalon Hill

  • Year: 2000

  • Players: 3 - 7

  • Time: 240 minutes

  • Ages: 12 and up

  • Weight: 1,914 grams

  • Language Requirements: This is a domestic item.

Contents:

  • 20" x 20" gameboard
  • conference map pad
  • 70 metal cannons
  • 70 metal battleships
  • flag markers

Product Reviews

 
 
 
 
 

Average Rating: 2.7 in 5 reviews

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by Will
One of the best games ever
April 18, 2007

Play Diplomacy if you enjoy player interaction, simple mechanics that allow for a myriad of strategies, and non-stop edge-of-your-seat intensity. Avoid Diplomacy if you don't like highly competitive and at times tense games. Diplomacy is easily one of the most intriguing games ever created, on par in my opinion with chess, checkers, poker, Monopoly, Risk and a handful of other fundamentally important games.

Diplomacy's single biggest weakness is that it plays best with seven players ... no more ... no less. Diplomacy simple doesn't work with more than seven players. Diplomacy is a flawed game with any less than seven players because the game's delicate balance and elegantly simple mechanics aren't true-to-form. Diplomacy is also dependent on a certain amount of dishonesty and this can cause hard-feelings among some players. Diplomacy combines some of the best elements of chess, poker, Risk and D&D into one perfect nutshell.

 
 
 
 
 
by Jason
Wow. that's all i've got to say....
March 07, 2003

this is, bar none, the best board game i've ever played. i played my first game last week and i was england. after clarifying some rules, i got enough friends to play. if you like strategy, this is a great game. we quit after 8 HOURS, and only 2 people were knocked out ( turkey and italy). the great thing is, that each game is a different game. on thing about it, not really bad or good, is that if you play with close friends, you will probably hold grudges against each other, but that makes it more difficult to win, which mean more fun. if you have a group of friends that like strategy games, buy this now!

 
 
 
 
 
Not for the sensitive
September 18, 2008

I've been an avid game fan all my life, and I must say Diplomacy is by far the worst game I've ever played.

But there's nothing wrong with the game itself; it's a modern-day classic. The trouble is, it's a game of negotiation -- of alliances and deception and backstabbing. I was traumatized by it the first time I played. Years later, I tried a postal game; and even though I had my guard up that time, I did not enjoy playing.

If you and your fellow players have a thick skin and enjoy playing tricks on each other, this may be a great game for you. But if anyone in your group is likely to be shocked at betrayal (even in a game), steer clear of this title.

 
 
 
 
 
I hate this game!
December 30, 2005
This game is brutally long, and usually contains the weaker players allying themselves against the better player(s). Writing down commands every turn and the "diplomacy" phase take up 3/4 of the game. Whoever blindly guesses the most luckily has the best chance of winning. Overall, this game is atrociously boring, and I usually just fall asleep during play.
 
 
 
 
 
Excruciatingly Painful!
July 25, 2005

I played this game for the first time recently. 6 hours of torture! People were arguing and feeling betrayed. I was constantly in fear of people lying to me or singling me out. If they stabbed me in the back, did they do it because they did not like me?

To top it all off, 6 hours later, there were still three of us left and we decided to quit (which I had been advocating for several hours).

Besides how the game made me feel, it would have been interesting for 1 - 2 hours. Even so, this is NOT a FEEL GOOD game! No. It is a FEEL ROTTEN game. If you like to feel stressed, then this is the game for you. If you would rather enjoy your life, stay clear.

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