Edison & Co.
original German edition
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from 4 customer reviews
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We have only played this as a two-player game, and our reaction to it went through four distinct phases:
We have a lot of games to choose from, but this one will not gather dust. I agree with other reviewers that people should enjoy card games like Bridge, Crib, and Euchre if they are going to buy this game.
Edison & Co. is most often mentioned when someone lists a game as 'widely disliked', or at best - 'opinions differ widely on this game'. Some have conjectured that the difference is mainly between American audiences (who dislike) and European audiences (who like). I've found it is a different case. I enjoy the game but like it when players do not reveal hands. This is especially true for a fun 2-player game. I've noticed that those that like it have at one time or other played a lot of cards, especially Cribbage. Those who played a lot of cribbage know pegging makes the difference in the long run. Edison & Co is like pegging in cribbage in Wonderland. No telling where the little peg, or in this case vehicle, will go. Anyway, this game is a blast, but perhaps you need some card experience, other than only Magic, under your belt.
'The test of innovative prototype vehicles' is the subtitle of EDISON & CO., a high quality board game where two to four players compete by optimizing card play in an attempt to maneuver unique cars toward gaining points. The major components consist of a mounted game board showing an oval race track with changeable scoring spaces, four identical sets of maneuver cards, and four cast metal vehicles. All components and graphics are first rate with a nice art deco motif. The well illustrated seven pages of English translated rules by Rio Grande have a couple fuzzy areas, but nothing that players can't decipher.
First and foremost is that this is not a racing game! Yes, it has a race track, but it is really just a playing surface in the shape of a race track. A turn consists of a player showing either a direction card (forward or reverse), a speed card (one to six spaces), or vehicle card (showing two of the four vehicles) with the following player actually getting the choice of which of the two vehicles to move. This card play is most reminiscent of playing Bridge or Pinochle: Determining which suit (in this case, direction, speed, and vehicle) will bring the most points, but only being able to control one-quarter of the outcome. Scoring is determined by which space on the racetrack the vehicles are on during scoring turns. The four player team play version is the best, with each reduction in number of players decreasing its play value.
E&C is a delightfully unique and fun way to while away ninety minutes of your gaming time. If you like interactive strategic card play, this game is for you. Besides, when was the last time you got to drive a Zeppelin Car or Turbine Yacht?