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from 4 customer reviews
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Q-Turn is a fast and unpredictable little game played on a dynamic board made up of 16 wooden nickels. The game is packaged very efficiently, in a small clear plastic tube, along with a rules sheet and four small flat tokens. Q-Turn is thus highly portable, and can be played on any flat surface, from the lunch counter to an airline tray table.
The game is played by randomizing the disks and placing them face down on the table in a 4 x 4 pattern. Tokens are placed at the corners, with the goal being to move your token to the opposite corner and back again before your opponents. As the tokens move across the board, disks are flipped over, revealing arrows that indicate which way a token may move next. Each type of disk allows a different special action, rotating one or all of the disks a quarter turn, thus changing the available paths across the board.
A quarter-turn here, and a quarter-turn there, and soon everyone may be headed off in the wrong direction!
Average Rating: 2.8 in 4 reviews
Q-Turn is probably the easiest to play pocket-sized board game made out of wooden nickels out there. The idea is simple: to get from one corner of the board to the other and back again. You can only move in the directions the arrows point. But some of the arrows do unpleasant things to you. One rotates all the face-up arrows 1/4 turn counterclockwise. Another allows a player to rotate the space you're sitting on.
The game works for up to four players, and gameplay can get really chaotic. Anyone who's looking for a fast-paced, incredibly easy to learn, portable, and inexpensive board game should give it a try.
Q-Turn is a decent game with some problems. For instance, sometimes a game seems to lack any real competition between the opponents--you're just driving on to the opposite corner and back. Also this game has quite a high level of chance for a seemingly strategic game--tile distribution is often key to winning.
However, Q-Turn is a fun little game that travels well--I bring it along with me (along with a few other small games) to restaurants so that my seven year old son and I will have something to occupy our time while awaiting our entrees. It packs small and has a light footprint when set up. Plus it packs away quickly.
Overall, this is a nice little on-the-go kinda game that is certainly worth the price, even with its flaws.
Q-Turn comes with 4 plastic colored discs and 16 wooden discs with arrows printed on them in 3 different patterns: Intersections (called 'Q-Turns'), two-way and one-way.
You randomly place the 16 wooden discs upside-down in a 4x4 pattern and each player selects a colored disc.
Play starts by one player selecting a corner disc to enter onto. Then the player flips over the disc and points the arrow in the direction he wishes. Each of the other players follows in succession starting at each of the other three corners. On the next and successive turns, each player either moves in the direction of the current arrow or rotates the disc one turn counter-clockwise. The object of the game is to get your piece to the other corner and back again.
Unfortunately this is not so easy. If you land on a double arrow, you get to turn a single uncovered piece of your choosing one turn counter clockwise. If you land on a four-way arrow, you are forced to rotate every piece that's uncovered one turn counter clockwise. This can cause mass confusion and send your piece off in a direction you didn't want to go.
The only special move is that of 'bouncing' off one of your opponents which lets you trigger the action of the disc you are currently on.
It sounds pretty basic, and it is. But what's nice is that this game fits into a small tube about the size of a large pill-bottle. This means you can tuck it in your purse/pocket/back-pack/fanny-pack for instant fun wherever you and a friend or stranger may be stuck for awhile.
I brought it to a restaurant and while my friends and I were waiting for our order, we played a game and passed the time away.
Great fun in a little package!
Well, this may be slighly unfair because I don't generally like the Looney Labs' or Cheapass' style of small, light games. For example, I just didn't get Fluxx or Falling, and thought they were just dumb while some people at least seem to like them.
That having been said, Q-Turn just doesn't seem to work at all--at least not with 4 players, the version I played. In fact, it seems non-terminating. Players can easily gang up on whoever is closest to winning, so nobody can actually win until somebody either makes a mistake or gives up in futility and throws in the towl. We also saw a situation in which two players are blocking each other, and the first person to get bored and try to actually do somthing loses while the player who took no action wins.
This is one to absolutely avoid, despite the low price, unless the simple playing of a game is of more importance than the quality of the game (nothing wrong with that; Cheapass and Looney Labs have done pretty well catering to this market).