The El Grande Expansions
English language edition
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from 8 customer reviews
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This product contains supplemental material for the El Grande game. To use this material, you must have a copy of El Grande. The material offers you three new ways to play the game.
In Intrigue & the King, each player has 18 or 31 cards that replace the action cards from the basic game. Before the game begins, each player chooses 13 cards to be his action/power deck for the game. The players use these cards instead of the action and power cards in determining turn order and special actions.
Grand Inquisitor & the Colonies adds four new regions, the Grand Inquisitor, and new action cards to support these additions. The new action cards are in two new stacks, giving players seven options on each turn instead of the five from the basic game.
By combining the two, you can play The King & the Colonies. In this game, you use the action/power cards from Intrigue & the King, and the new regions, the Grand Inquisitor, and the new action cards supporting them from Grand Inquisitor & the Colonies.
Players: 2 - 5
Time: 90 minutes
Ages: 12 and up
Weight: 710 grams
All-Time Sales Rank: #250
Language Requirements: This is an international edition or domestic edition of an imported item. Game components are printed in English. Manufacturer's rules are printed in English.
- everything from Groinquisitor & Kolonien
- everything from King & Intrigant
- everything from King & Intrigant promo cards
- The Joker, Bridgebuilding, and Quarantine cards from King & Intrigant Player's Edition (not included are the Moving Day, Pushing, Civil War, Alliance, Revolution, Danger of Collapse, Whirlwind, and The Queen cards)
- 155 action/power cards
- 5 Caballero cards
- 1 King card
- 1 Intrigue card
- 1 summary card
- 2 blank cards
- 4 new regions
- 1 Grand Inquisitor
- 4 Grand Inquisitor Caballeros
- 16 gold/ware tokens
- 12 action cards
- 30 Caballeros
- 2 limit tables
Average Rating: 4.4 in 8 reviews
If you have original game El Grande, you souldn't miss this great expansion.
This expansion consists of two set -- one add extra place into the game (ships, France, and more) and the 6th and 7th stack.
Another expansion combines action card and number card into one card, so if you play this expansion, the original actionl card and number card will not be used.
Expansion gives more places and more action card for you to choose, thus gives you more strategy to be used in the game. Since more strategy is used, more time is needed in playing this game, but it doesn't matter as it is a great expansion that you need it.
To use expansion, you need to assume that all the players are familiar of playing the original game, otherwise let them familiar the original game first before adding this expansion.
This expansion is not expansive, and it contains two sets of expansion, so it is worth buying this expansion.
It seems that [page scan/se=0052/sf=category/fi=stockall.asc/ml=20]Cosmic Encounter set the stage for later games in many ways, including issuing expansions that added complexity and components to the basic game. El Grande, as a Spiel des Jahres winner, was a prime candidate for expansions. There have been three expansions to date, including the free Grandissimo set, and they have added tremendously to gameplay.
'Intrigue and the King' changes one of the fundamental game mechanics, but many would say that the new system is not only simpler, but better than the base game. Rather than using a power card to determine what order a player will get to choose between action cards, the player now picks a power card that establishes turn order as well as the action. The only variable now is how many caballeros a player will put on the board. The action cards have a dizzying array of options and players can customize their card selection to suit their preferred styles of play.
'Grand Inquisitor and the Colonies' is much more traditional in its approach. New areas are added to the board and new stacks are added to the action cards available. Moving caballeros with the intrigue cards from the original game had always been perceived as a weak option, but with the colonies and the bonus points available there, moving caballeros has suddenly become much more appealing. The Grand Inquisitor himself makes an appearance along with his own black-clad henchmen. Courting his favor can have a dramatic impact on the game.
Either or both of these expansions can be added to the standard El Grande game, and play is changed in lots of entertaining and thought-provoking ways. Combined with the free Grandissimo expansion, El Grande has become a game system that can be tailored to suit your mood. Highly recommended.
This is the English reprint of the Konig & Intrigant and Grossinquisitor & Kolonien expansions for El Grande, along with a good chunk of the cards from the original K&I promo cards and K&I Player's Edition mini-expansion. About half a dozen of the cards from the Player's Edition were dropped, including cards I won't miss like the Whirlwind and Pushing, but also one or two good ones, like the Alliance and the Queen.
Both original expansions were highly recommended, and so this combined set is too. It's especially nice to finally have English Konig & Intrigant cards after all this time. If you liked El Grande, these expansions are first-rate and a tremendous value.
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