My Account
Your cart is currently empty.
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Funagain Frank's Adventures Funagain Points System Funagain Membership System Ashland, Oregon Eugene, Oregon Free shipping at $80! Facebook
AT $80!
Port Royal
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.
Store:  Card Games, Strategy Games
Theme:  Nautical/Aquatic
Genre:  Trick-Taking
Format:  Card Games

Port Royal

This item is currently backordered [] with no firm available date. As soon as it's available you'll be able to purchase it right here.

Notify me if/when this item becomes available:
(you will be asked to log in first)

Product Awards:  
Spiel des Jahres
Nominee, 2000

Ages Play Time Players
10+ 30-45 minutes 3-4

Designer(s): Wolfgang Panning

Manufacturer(s): Queen

Please Login to use shopping lists.

Product Description

Pirate captains meet in Jamaica to gamble their loot. Players begin the game with four ships that can each carry one kind of loot. After loading up with loot, players engage in a trick-taking card game in which loot is won or lost, and in which overburdened ships may be sunk.

Product Awards

Spiel des Jahres
Nominee, 2000

Product Information

  • Designer(s): Wolfgang Panning

  • Manufacturer(s): Queen

  • Artist(s): Franz Vohwinkel

  • Year: 2000

  • Players: 3 - 4

  • Time: 30 - 45 minutes

  • Ages: 10 and up

  • Weight: 695 grams

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.

Product Reviews


Average Rating: 2 in 1 review

Freeform trick taking to fill your ship's holds
May 03, 2000

Port Royal, in spite of its big box and extra bits, is really just a trick taking card game like Rage or Trumpet. Instead of taking tricks to score points, you take tricks to earn cargo cards to put on your ship. But these cargo cards are then used to score points later, so it's just one more level of indirection.

The player who leads chooses one cargo card that you are playing for, from a line of face-up cargo cards. He then leads the trick. The freeform part is that you never have to follow the suit led. In fact, the only restriction on card playing is that you can only trump if you don't have a card of the suit led. Otherwise, you can play any card on any trick.

The player who wins the trick places the chosen cargo card into the hold for the type of cargo shown on the card. This is generally good, except that each hold has a maximum capacity, and if this is exceeded, you will score zero for that type of cargo at the end of the game. There are also some special cargo cards that can be any type of good, or subtract from the quantity of goods, or enlarge the size of one hold.

Trump is chosen by high bid, and you can use one cargo card, earned this round, to offset the amount of your bid. There are also two cards that negate trump, but only during the trick in which they are played.

I wasn't too excited by the game, as I'm not wildly thrilled by trick-taking card games, and there are several better trick-taking card games already out there. (Such as the aforementioned Rage.) Even those people in the group who were big fans of trick-taking card games were frustrated by the game, since such strategies as drawimg trump were negated by the rule that you don't have to follow the suit led. It has some nice concepts, especially the cargo that you want at first, then don't want as your holds get full. But there's not enough to raise it above the level of a mildly interesting card game.

Other Resources for Port Royal:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.