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Eschnapur


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Ages Play Time Players
9+ 60 minutes 3-5

Designer(s): Reinhard Staupe

Manufacturer(s): Schmidt Spiele

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Product Description

Players seek valuable treasure within the golden temple of Eschnapur. Once discovered, a treasure shows two different point values, the lower one going to the finder, the other open to negotiating with money or cards or movement points. Money is necessary to buy symbol cards. Players need movement points to get around the temple. Resources are scarce and every player's turn involves all other players, so negotiation is an essential part of the game.

Product Information

  • Designer(s): Reinhard Staupe

  • Manufacturer(s): Schmidt Spiele

  • Year: 1999

  • Players: 3 - 5

  • Time: 60 minutes

  • Ages: 9 and up

  • Weight: 1,035 grams

  • Language Requirements: Game components are language-independent. An English translation of the rules is provided.

Product Reviews

 
 
 
 
 

Average Rating: 4 in 1 review


 
 
 
 
 
Great game: lots of components working together
May 28, 2000

This game has a wealth of components: coins, oval stock tiles, treasure tiles, movement tiles, number cards, symbol cards, explorer figures, scoring stones and a giant budda figure. All of the components are very nice quality.

The object of the game is to score the most points (using the scoring stones on a track around the board). The only way to score points involves the treasure tiles. Only 15 treasure tiles are on the game board, and when 13 of them have scored the game is over.

Coins may be spent at any time. Three coins buys a card (either type) and two coins buys a movement tile. Coins are also used for bartering.

A turn consists of:

  1. the start player turns over 2 stock tiles. The stock tiles are used to collect 'goodies'--movement tiles, coins, or cards. The start player selects one for himself, and then accepts offers from the other players in exchange for the second stock tile.
  2. Optionally, the player may move around the temple using the movement tiles. This is done to allow the player to be positioned by a treasure tile.
  3. Optionally, the player may turn over a treasure tile--only if he has the symbol cards that match the space where his piece currently resides.

The underside of the treasure tile contains 2 numbers, one lower and one higher. The player who turns over the treasure tile gets to score the lower of the two numbers. Next, all players secretly select a number card. Whoever plays the highest number card scores the higher of the two numbers on the treasure tile. Whoever plays the lowest number card gets to keep the treasure tile.

After 13 of the 15 treasure tiles have been discovered, there is a final scoring. The player who has purchased the most treasure tiles gets to move 12 points; the player with the fewest treasure tiles must move -6 points. Then the game is over--the player with the most points wins.

The Buddha is for the player who is currently in last place. It allows the last place player to double all scores. If this takes the last place player out of last place, then the Buddha is passed to the new last place player.

I really like the way the many components in the game work together. The game has an auction component (with the stock tiles) but is not an auction game. Players are always involved in the game, even when it is another player's turn.

Another thing I liked about this game is how unique it is. I could not think of another game that is very similar. I would recommend this game highly!

Other Resources for Eschnapur:

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