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Das Kollier
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Store:  Card Games, Strategy Games
Theme:  Gems & Jewelry
Format:  Card Games

Das Kollier

Your Price: $9.95
(Worth 995 Funagain Points!)

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Ages Play Time Players
10+ 20 minutes 3-6

Designer(s): Andre Frobel

Manufacturer(s): Schmidt Spiele

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Product Description

This auction game won the Hippodice Designer Competition for 1999. Through auctions, players buy and sell jewelry in order to make the most valuable combination of precious stones. The auctioneer decides the level of the auction by looking at the type of stones auctioned and his own financial level. Adding some nice twists, the auctioneer receives a percentage, has right to buy first under certain conditions, and determines whether the auction is rising or falling, which in turn influences the type of payment.

Product Information

  • Designer(s): Andre Frobel

  • Manufacturer(s): Schmidt Spiele

  • Year: 2000

  • Players: 3 - 6

  • Time: 20 minutes

  • Ages: 10 and up

  • Weight: 240 grams

  • Language Requirements: Game components contain foreign text that does not impact play. An English translation of the rules is provided.

Product Reviews


Average Rating: 3 in 2 reviews

Great game, once you get the hang of it
June 09, 2003

Like the previous player, In my first game I was trying to build one supernecklace and this was just not working out. Frustrating. If you aren't willing to spend the gems, you wont get better ones. An assortment of small gems is definately better than a few pricey ones, at least until near the end. It's great to see the look on the auctioneer's face when, after a heated auction goes into the high price range, you pay with a little necklace made of crappy gems, when they expected a wad of cash.

It definately has that auction-game feedback loop effect, where someone who wins a lot of auctions ends up with a lot of gems and keeps winning auctions. If you don't buy early, you can get shut out. The ability to sell a gem or necklace for up to $10 helps to recover a little, but it's not enough. But I don't think this is a flaw, once players realize this, it makes everyone play aggressively.

The art is very nice, too, and the theme works very well with a hand of cards.

by Ed
Sorry, I don't understand how to play this one!
August 10, 2001

We had 10 players play this over 2 sessions of 5 players each, and not a single one of us understoood how to REALLY play this one!

All of us started by desperately trying to acquire a pair of gems during the auctions. Once that was secured, the game then became a rather boring exercise of continuously upgrading the main gem.

We found that we would not take the risk of selling our first necklace for fear of not being able to acquire another pair (which get more scarce as the game goes on). However, that leaves us without money to actually acquire another pair!

What we would like to know is: how do you play this so that you actually get more than one pair and a valuable main gem? There just isn't enough money to do so.

By the way, at the draw of the last card (which ends the game), any player without a necklace (i.e. at least one pair and one lead gem) is disqualified from winning--so this is not the 'who has the most money at the end' type.

Please help us as I feel we are missing something--perhaps it's the rules translation?

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