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Castle
 

Castle


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Ages Play Time Players
10+ 30-60 minutes 2-5

Designer(s): Bruno Faidutti, Serge Laget

Manufacturer(s): Eurogames Descartes USA

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Product Description

The Castle is small, and there is not enough room for everyone. You must try to place all of your characters in the castle before your opponents do. In order to accomplish this you will have to plan carefully, and place your characters intilligently. When properly used your characters can pave the way for more of your characters to enter the castle, while keeping your opponents out. However, your opponents have characters that are just as powerful as yours. Some can even eject and return to your hand those which you have already placed.

Product Information

  • Designer(s): Bruno Faidutti, Serge Laget

  • Manufacturer(s): Eurogames Descartes USA

  • Artist(s): Emmanuel Roudier

  • Year: 2000

  • Players: 2 - 5

  • Time: 30 - 60 minutes

  • Ages: 10 and up

  • Est. time to learn: 10-20 minutes

  • Weight: 291 grams

  • Language Requirements: This is an international edition or domestic edition of an imported item. Game components are printed in English. Manufacturer's rules are printed in English.

Contents:

  • 56 character cards
  • 4 castle wall pieces
  • 115 tokens
  • 1 rules booklet

Product Reviews

 
 
 
 
 

Average Rating: 4.2 in 10 reviews


 
 
 
 
 
Castle: A Quick Review
May 23, 2006

Castle

Castle is a quick, light though intelligent card placement game by Serge Laget and Bruno Faidutti. This clever little game plays well with between two and five players, requires only a moderate amount of space, is quick to learn and fun to play.

Faidutti (Citadels, Fist of Dragonstones and many more) and Laget (Shadows over Camelot, Mare Nostrum and many more) designed this game together and it was released as a part of a set called ‘Blue Games’ – all designed to be simple to learn and fun to play.

In Castle players are competing to be the first to have no cards, the catch is that every card played will have some form of effect on the cards around it, usually sending one or more back to the people who own them. As usual for Faidutti, the game sings with theme, the game is about the occupants of a Fantasy castle jostling for position in the courtyard, on the walls and outside the walls.

What makes the game so much fun, and so tantalising, is that every turn you are struck by the desire to play cards (get rid of them) and hold on to cards to play later (each card has an effect on certain types of other cards). This game can be tense, fast paced, intelligent, tactical and challenging, and it benefits from a very simple game system and a well integrated theme.

Some people have complained about the randomness found in many of Faidutti’s games, and how it can prevent the sort of long term planning required in other games, but what many people don’t realise is that these games, Castle included, are not based around strategic planning, but rather swiftness of thought. You will not be witnessing grand plans reach fruition in this game, but you will be having to make the most of what you have given the situation at the time – often this ‘on your feet’ thinking can be extremely rewarding, and it is certainly fun.

Castle, in short, is a great game. If you are looking for a fun filled game for between two and five people that plays in around half an hour, has a great theme and is always a laugh look no further than Castle.

 
 
 
 
 
by Nate
Good for two players, can be very complex.
July 07, 2003

My wife and I have enjoyed Castle ever since I ordered it from this most delightful website almost two months ago. (Do you know how hard it is to get good games in Alaska? What would I do without Funagain?)

This game is simply packaged, wonderfully illustrated, and complex enough to keep you happily perplexed for hours. Lady luck does have a hand in the game, but the since you are allowed to trade cards out of your hand into the Exchange the luck component is minimized. I enjoy the strategy in this game because there isn't one sure route to victory, rather your strategy changes according to the interactions of the cards you are dealt. One game you may be trying to get all of your opponent's cards sent back to thier hand, the next you are trying to protect your own under the benficence of a Priest or Captain. The simple 'board' is fine, it really doesn't detract from the game at all. In short, if you are looking for an inexpensive game that is replayable and enjoyable but also realitively simple, Castle is a good bet.

 
 
 
 
 
Fun, easy game--but with subtleties galore!
January 12, 2002

First, I agree that this game is only well suited to 2 or 3 players (I prefer 3). Any more, and the number of cards played between turns completely undoes any strategic planning. With two, you have much less tactical deception, but more chess-like precision--so it balances out.

I disagree that the game is too random. Yes, your strengths are initially decided by the random deal of the cards. But the exchange and interaction between various cards quickly lends itself to skillful manipulation and forethought.

In fact, I would argue that the exposure of 10-12 cards in the exchange, coupled with two actions per turn, provides early strategic and tactical options that take several turns to develop in most card-based strategy games.

Couple that with well written rules and cards, attractive illustrations and a great price, and this one's a winner!


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Other Resources for Castle:

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