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GURPS: Basic Set
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The GURPS rulebook is once agian in a popular hardcover form!
Average Rating: 4 in 1 review
The first thing that should be known about GURPS is what such a silly name could possibly mean. GURPS stands for Generic Universal Role Playing System, and that is exactly what GURPS tries to be. Designed as set of rules to which any role-playing milieu can be applied, GURPS had had worldbooks issued for everything from cavemen to battling bunnies to the most far-reaching futuristic science fiction.
What makes GURPS work so well is that characters are created on a point system. Players start with a similar pool of points and can buy from a list of literally hundreds of possible attributes. There will necessarily be trade-offs, but players can customize their characters to suit their tastes. Want a pumped-up gladiator who can take on a small army? Fine, but he won't be an Einstein, and heaven help him if he catches a cold.
The core book concentrates on character creation, but has chapters on how to create a world and populate it accordingly. Combat is covered at some length, as are the interactions of player and non-player characters. The core rules do not cover all the bases, but lay the groundwork for all other GURPS titles.
The system is perhaps a bit dated nowadays, but there are many, many gameworlds available in which to play. A game master would be hard-pressed to come up with a genre for role-playing that hasn't been given the GURPS treatment.
For anyone looking for an alternative to the cut-and-paste fantasy of Dungeons and Dragons, GURPS stands out as a solid choice.