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You are the leader of a mythical kingdom where Dragons and Dragon Slayers will work for you to destroy your opponent's kingdom.
The object of the game is to get rid of all the cards in your opponent's battlefield before they do the same to you.
- 66 Dragon Hunt Cards
- Rule Booklet
Average Rating: 3 in 1 review
Dragon Hunt is the 'introductory' version of the Wyvern CCG. It leads you through a sample game with two pre-sorted decks.
As with most games with different play mechanics, the game itself is good in its' own rights, but if you don't like the basic set-up you may be turned off as I was.
Each player lays out a battlefield of 6 cards FACE DOWN. These are generally Dragon or Terrain cards. A turn generally consists of revealing a dragon card and 'attacking' a card on your opponent's battlefield. Terrain cards act as negative attachments to a dragon which attacks, and two dragons will battle. Once a card is turned up it stays face up.
There are also attack restriction based upon which row you are in... i.e. it takes a flying dragon to attack from the back row.
You also have cards in hand such as Dragonslayers who can modify battles. And you can move your battlefield around, swap out cards etc...
You win by eliminating all of your opponents cards.
Thus, it can be a fun, quick, game of battling back and forth.
Wyvern expands upon this game by adding two more types of cards, Action cards and Treasure cards, and I recall the battlefield is much bigger (12 cards?) I believe Wyvern is out of print, and I was able to buy a ton of cards at high discount prices because I so want to like this game.
Dragon Hunt does come with a booster pack so you can customize the decks a bit.
My own tendency is to not like games with hidden items like this. (reminds me of stratego in a sense. So, to me, though I want to like the game, it just isn't my cup of tea.
My short lived experience with Wyvern made it seem like the strategy is simply to get your biggest, baddest cards onto your battlefield.. i.e. there didn't seem like much incentive to use the big guys and the Scouts (which destroy terrain). And my biggest complaint with a bigger battlefield in Wyvern, remembering which cards you setup where was a big drawback!
The good news is that with Dragon Hunt, and a limited number of cards available, this may not come across as such a bad thing and it may be there is an underlying depth to the game that I simply did not pick up in just a short time of playing.
One last thing... I recall the site I originally saw Dragon Hunt at made it seem like this was a 'revised' game... as if I was getting a completely different type of game than Wyvern but that utilized the cards. As I mentioned, this is not the case, it simply has two less types of cards, but it is still the Wyvern game system